Cuphead delayed until mid-2017

Despite attempts to reduce the game's scope, the 1930s-cartoon-style platformer won't make it out this year.

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Cuphead developer Studio MDHR announced that its platformer, drawn and animated in the style of a cartoon circa 1930s, has been delayed until mid-2017.

When faced between rushing the game onto (digital) shelves this year with a reduced scope, or taking their time and crafting something special, Studio MDHR's path seemed clear.

"Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact," the developer wrote. "We are happy to announce that Cuphead will be coming to Xbox One, Windows 10 and Steam in Mid-2017."

Cuphead debuted at E3 2014, and made waves thanks to its unique art direction, which stood out even among a growing legion of games favoring stylistic rather than photorealistic visuals.

Shacknews editors caught up with the game's creators at E3 2015 to learn more about its development.

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    October 11, 2016 2:52 PM

    David Craddock posted a new article, Cuphead delayed until mid-2017

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      October 11, 2016 3:46 PM

      Cuphead has been in development since 2010. Owlboy which comes out next month started development eight years ago.

      Turns out that high quality indie game development is just about as hard as it is for AAA

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        October 11, 2016 3:47 PM

        wow owlboy looks incredible

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          October 11, 2016 3:49 PM

          I love that it was getting festival awards way back in 2010. So glad its finally coming out.

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        October 11, 2016 3:48 PM

        Also, The Witness was six years. Great games generally take time to cook

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        October 11, 2016 4:07 PM

        They also switched Cuphead from being a boss rush game and decided to add a bunch of platforming levels a while back, that had to increase their dev time significantly.

        Which makes the comment about possibly reducing the scope to launch this year strange. I thought they increased the scope deliberately.

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        October 11, 2016 8:36 PM

        Especially when you are drawing every frame on celluloid. Sucks it got delayed but this isn't surprising as they have to craft an enormous amount of hand drawn art.

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        October 12, 2016 7:27 AM

        This reminded me to go check on overgrowth. Sequel to Lugaru, its still being worked on. It was originally going to come out in 2009

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        October 12, 2016 8:09 AM

        At least when some those games come out they don't look immediately dated or troubled by the long dev cycle. Fez took a long time (five years I think?) and it was awesome.

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      October 11, 2016 4:08 PM

      I'm so stoked for this game.

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      October 11, 2016 4:15 PM

      played a bit of it last month, graphics/sound fx are amazing

      only concern is the gameplay which might be a bit lacking but I didnt get to play the whole game

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        October 12, 2016 7:39 AM

        That was my impression from looking at the videos.

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      October 11, 2016 7:04 PM

      I was pretty sure it would be delayed since they made it more than just a Boss Rush. I have still only seen one traversal level (and I think that was 1-1).

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      October 11, 2016 7:53 PM

      This is another victim of putting an indie game on an E3 stage

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      October 11, 2016 8:34 PM

      Like The art and audio but the gameplay looks boring.

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      October 12, 2016 7:25 AM

      It feels like the 2d platformer renaissance has come and gone since this game first came out.