Star Wars Battlefront has released it latest DLC, Death Star, for season pass holders, giving players a chance to assault - and defend - the nefarious Imperial battlestation.
If you saw the trailer, you get a good idea of what is involved, but if you need a point by point list, here you go:
- 2 playable hero characters: Chewbacca for the rebels and Bossk for the Empire.
- 5 multiplayer maps set in space and on the Death Star: Imperial Blockade, Defense Sector, Power Sector, Command Sector, Death Star Surface
- 2 new blasters: The K-16 Bryar Pistol and the TL-50 Heavy Repeater
- 2 additional Star Cards: Laser Trip Mine and Medical Droid
- 2 new hero vehicles: Darth Vader’s TIE Advanced x1 and Luke Skywalker’s Red Five X-wing
- Battle Station game mode: Battle across 3 phases - each with a different objective - from space, to within the walls of the Death Star itself, and finally back to space.
- New Outfits: X-Wing Pilot, Death Star Trooper, Rebel Officer and Imperial Officer
If you don't have the season pass, the DLC will be available for you on October 4 and will cost $15.
John Keefer posted a new article, Star Wars Battlefront drops a Death Star on season pass players
I have been looking forward to this. Battle Station mode seems cool.
i am excited to play as chewbacca https://www.youtube.com/watch?v=t0vsNFO2pDg
is jawa juice made with bantha hides?
I don’t know, but if it is we just got another weapon added to canon
Both of them actually.
Seems they are pulling stuff from the Jedi Knight Series. That is a good sign I think. There is some decent lore developed in the better games.
Patch notes too.
Soft lock [Vehicles]: An overheat mechanic has been added to the softlock system.
Vehicles: Improved vehicle collision handling, meaning that whenever two vehicles collide they will only deal a small amount of damage to each other and not instantly explode.
TIE interceptor: Missiles have been removed as an ability and replaced with a new ability called Laser Barrage. When active, the player fires without overheating for a short duration of time and deals more damage per shot.
A-wing: The Shield ability has been replaced with a Speed Boost ability.
Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
Skirmish: Resolved an issue in which players in co-op could spawn in as the same hero if they both activated the hero token at the same time.
Skirmish: Resolved a graphical glitch that occurred in co-op when one player would spawn in as a AT-AT.
Appearance: With the arrival of the Imperial Officers, the certification for Stormtroopers to remove their helmets in combat has been withdrawn.
Skirmish: The multiplayer hand can now be used in Skirmish.
General: Fixed various minor issues with Skirmish.
General: Various minor UI issues.
General: Resolved various spectator issues.
General: Updated the localization.
General: Various minor audio fixes in the UI.
Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
Appearance: Updated the appearance system and now allows the user to switch heads to the various body types.
Unlocks: Now allows the player to filter options to the unlock & Hutt Contract screen. These options are: Active, Unlocked, Locked and All.
HuD: updated the player health visual to better illustrate the boosted health that can be gained from the Bacta Bomb.
Fighter Squadron: Removed an on screen prompt for the player to be able to exit the cloud car.
Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the kill log.
Chat [PC]: Resolved a bug in which the in-game partner chat was limited to your friends and didn’t work with automatically assigned partners.
Weapons & Star Cards:
Scout Binoculars: Reduced cooldown with 10 seconds.
Bacta Bomb: Reduced the cooldown with 10 seconds
Bacta Bomb: Added a 4 second healing immunity from the Bacta Bomb.
Bacta Bomb: Resolved a bug in which users wouldn’t get healed if their health wasn’t at 100%.
Bacta Bomb: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will get 5 health periodically over 3 seconds (max 30 health). If players take damage during this time, all future health ticks are cancelled.
Traits: Players can now equip a trait card on each of their hands. Meaning you can bring two different traits in to the battle.
Traits: All traits have been updated and most levels have new abilities. The changes are:
Level 1: “Explosive damage reduction 30%“ has been changed to “Damage reduction with 10%”
Level 2: “Explosive damage reduction 50% has been changed to “Damage reduction with 25%”
Level 3: “Explosive damage reduction 50 & Blaster damage reduction 30%“ has been changed to “Damage reduction with 50%”
Level 1: “25% power up chance on kill” has been changed to “10% Faster card cooldowns”
Level 2: “50% power up chance on kill” has been changed to “25% Faster card cooldowns”
Level 3: “50% power up chance on kill & Kills shave off 80% of cooldown” has been changed to “50% Faster card cooldowns”
Level 1: “25% damage increase when hurt” has been changed to “15% bonus to hip fire damage“
Level 2: “50% damage increase when hurt” has been changed to “ 30% bonus to hip fire damage”
Level 3: “50% damage increase when hurt & 50% armor value when hurt” has been changed to “50% bonus to hip fire damage”
Level 1: “10% bonus to sprint speed” has been changed to “5% bonus to sprint speed”
Level 2: “25% bonus to sprint speed” has been changed to “15% bonus to sprint speed”
Level 3: “25 bonus to sprint speed & lethal melee strikes” has been changed to “30% bonus to sprint speed”
Level 1: “Sprinting doesn’t trigger enemy scanners” has been changed to “Firing blasters doesn’t trigger enemy scanners”
Level 2: “Firing blasters doesn’t trigger enemy scanners” has been changed to “Sprinting doesn’t trigger scanner”
Level 3: “Killing an enemy resets primary blaster heat” has been changed to “scramble enemy scanners”.
Level 1: “Headshots shaves of 25% of card cooldown” has been changed to “15% bonus damage while zooming”
Level 2: “Headshots shaves of 50% of card cooldown” has been changed to “30% bonus damage while zooming”
Level 3: “Headshots shaves of 100% of card cooldown” has been changed to “50% bonus damage while zooming”
Level 1: “Health regen starts 25% faster” has been changed to “6 seconds to health regenerates”
Level 2: “Health regen starts 50% faster” has been changed to ”4 seconds to health regenerates”
Level 3: “Health regen starts 50% faster & Kills regenerates 50 health” has been changed to ”2 seconds to health regenerate”.
Vader: Regular soldiers that are under the effect of Force Choke will not be able to use melee attacks.
Leia: Increased the Trooper Bane cooldown from 14 to 15 seconds.
Leia: Increased the start damage from 50 to 53 for her E-11.
Leia: Increased the end damage from 25 to 35 for her E-11.
Leia: Increased the damage fall off distance from 25 to 30 for her E-11.
Palpatine: Increased the base lightning damage from 15 to 18.
Palpatine: Increased the block time by 60%.
Fighter Squadron & Battle Station: New power-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of 60 seconds. The vehicles are:
• Y-wings and B-wings for the Rebels
• TIE Bomber and TIE Defender for Imperials
Fighter Squadron: AI A-wings and TIE interceptors have been added to the game mode
Fighter Squadron: Added Red 5 and TIE Advanced x1 as hero vehicles on all levels.
Turning point: Resolved a bug in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
Heroes Vs Villains: All players are now immortal during the EoR screen and can’t be killed by turrets or droids anymore.
Drop zone [Private matches]: The player count has been changed to 12 players
Nothing like splitting the playerbase with content.
Nice work EA.