Star Wars Battlefront drops a Death Star on season pass players

The latest DLC is now live to relive Episode IV - almost.

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Star Wars Battlefront has released it latest DLC, Death Star, for season pass holders, giving players a chance to assault - and defend - the nefarious Imperial battlestation.

If you saw the trailer, you get a good idea of what is involved, but if you need a point by point list, here you go:

  • 2 playable hero characters: Chewbacca for the rebels and Bossk for the Empire.
  • 5 multiplayer maps set in space and on the Death Star: Imperial Blockade, Defense Sector, Power Sector, Command Sector, Death Star Surface
  • 2 new blasters: The K-16 Bryar Pistol and the TL-50 Heavy Repeater
  • 2 additional Star Cards: Laser Trip Mine and Medical Droid
  • 2 new hero vehicles: Darth Vader’s TIE Advanced x1 and Luke Skywalker’s Red Five X-wing
  • Battle Station game mode: Battle across 3 phases - each with a different objective - from space, to within the walls of the Death Star itself, and finally back to space.
  • New Outfits: X-Wing Pilot, Death Star Trooper, Rebel Officer and Imperial Officer

If you don't have the season pass, the DLC will be available for you on October 4 and will cost $15.

Contributing Editor
From The Chatty
  • reply
    September 20, 2016 9:42 AM

    John Keefer posted a new article, Star Wars Battlefront drops a Death Star on season pass players

    • reply
      September 20, 2016 9:53 AM

      I have been looking forward to this. Battle Station mode seems cool.

    • reply
      September 20, 2016 11:53 AM

      i am excited to play as chewbacca https://www.youtube.com/watch?v=t0vsNFO2pDg

    • reply
      September 20, 2016 11:57 AM

      Is this DLC canon?

    • reply
      September 20, 2016 12:01 PM

      Part 1

      Patch notes too.

      http://starwars.ea.com/starwars/battlefront/forums/discussion/57103/star-wars-battlefront-death-star-patch-notes-ps4-pc-x1%23latest

      Soft lock [Vehicles]: An overheat mechanic has been added to the softlock system.
      Vehicles: Improved vehicle collision handling, meaning that whenever two vehicles collide they will only deal a small amount of damage to each other and not instantly explode.
      TIE interceptor: Missiles have been removed as an ability and replaced with a new ability called Laser Barrage. When active, the player fires without overheating for a short duration of time and deals more damage per shot.
      A-wing: The Shield ability has been replaced with a Speed Boost ability.
      Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
      Skirmish: Resolved an issue in which players in co-op could spawn in as the same hero if they both activated the hero token at the same time.
      Skirmish: Resolved a graphical glitch that occurred in co-op when one player would spawn in as a AT-AT.
      Appearance: With the arrival of the Imperial Officers, the certification for Stormtroopers to remove their helmets in combat has been withdrawn.
      Skirmish: The multiplayer hand can now be used in Skirmish.
      General: Fixed various minor issues with Skirmish.
      General: Various minor UI issues.
      General: Resolved various spectator issues.
      General: Updated the localization.
      General: Various minor audio fixes in the UI.
      UI:
      Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
      Appearance: Updated the appearance system and now allows the user to switch heads to the various body types.
      Unlocks: Now allows the player to filter options to the unlock & Hutt Contract screen. These options are: Active, Unlocked, Locked and All.
      HuD: updated the player health visual to better illustrate the boosted health that can be gained from the Bacta Bomb.
      Fighter Squadron: Removed an on screen prompt for the player to be able to exit the cloud car.
      Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the kill log.
      Chat [PC]: Resolved a bug in which the in-game partner chat was limited to your friends and didn’t work with automatically assigned partners.
      Weapons & Star Cards:
      Scout Binoculars: Reduced cooldown with 10 seconds.
      Bacta Bomb: Reduced the cooldown with 10 seconds
      Bacta Bomb: Added a 4 second healing immunity from the Bacta Bomb.
      Bacta Bomb: Resolved a bug in which users wouldn’t get healed if their health wasn’t at 100%.
      Bacta Bomb: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will get 5 health periodically over 3 seconds (max 30 health). If players take damage during this time, all future health ticks are cancelled.
      Traits: Players can now equip a trait card on each of their hands. Meaning you can bring two different traits in to the battle.
      Traits:
      Traits: All traits have been updated and most levels have new abilities. The changes are:
      Bodyguard:
      Level 1: “Explosive damage reduction 30%“ has been changed to “Damage reduction with 10%”
      Level 2: “Explosive damage reduction 50% has been changed to “Damage reduction with 25%”

    • reply
      September 20, 2016 12:01 PM

      Part 2

      Level 3: “Explosive damage reduction 50 & Blaster damage reduction 30%“ has been changed to “Damage reduction with 50%”
      Bounty Hunter:
      Level 1: “25% power up chance on kill” has been changed to “10% Faster card cooldowns”
      Level 2: “50% power up chance on kill” has been changed to “25% Faster card cooldowns”
      Level 3: “50% power up chance on kill & Kills shave off 80% of cooldown” has been changed to “50% Faster card cooldowns”
      Berserker:
      Level 1: “25% damage increase when hurt” has been changed to “15% bonus to hip fire damage“
      Level 2: “50% damage increase when hurt” has been changed to “ 30% bonus to hip fire damage”
      Level 3: “50% damage increase when hurt & 50% armor value when hurt” has been changed to “50% bonus to hip fire damage”
      Escape Artist:
      Level 1: “10% bonus to sprint speed” has been changed to “5% bonus to sprint speed”
      Level 2: “25% bonus to sprint speed” has been changed to “15% bonus to sprint speed”
      Level 3: “25 bonus to sprint speed & lethal melee strikes” has been changed to “30% bonus to sprint speed”
      Scout:
      Level 1: “Sprinting doesn’t trigger enemy scanners” has been changed to “Firing blasters doesn’t trigger enemy scanners”
      Level 2: “Firing blasters doesn’t trigger enemy scanners” has been changed to “Sprinting doesn’t trigger scanner”
      Level 3: “Killing an enemy resets primary blaster heat” has been changed to “scramble enemy scanners”.
      Sharpshooter:
      Level 1: “Headshots shaves of 25% of card cooldown” has been changed to “15% bonus damage while zooming”
      Level 2: “Headshots shaves of 50% of card cooldown” has been changed to “30% bonus damage while zooming”
      Level 3: “Headshots shaves of 100% of card cooldown” has been changed to “50% bonus damage while zooming”
      Survivalist:
      Level 1: “Health regen starts 25% faster” has been changed to “6 seconds to health regenerates”
      Level 2: “Health regen starts 50% faster” has been changed to ”4 seconds to health regenerates”
      Level 3: “Health regen starts 50% faster & Kills regenerates 50 health” has been changed to ”2 seconds to health regenerate”.
      Heroes:
      Vader: Regular soldiers that are under the effect of Force Choke will not be able to use melee attacks.
      Leia: Increased the Trooper Bane cooldown from 14 to 15 seconds.
      Leia: Increased the start damage from 50 to 53 for her E-11.
      Leia: Increased the end damage from 25 to 35 for her E-11.
      Leia: Increased the damage fall off distance from 25 to 30 for her E-11.
      Palpatine: Increased the base lightning damage from 15 to 18.
      Palpatine: Increased the block time by 60%.
      Game Modes:
      Fighter Squadron & Battle Station: New power-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of 60 seconds. The vehicles are:
      • Y-wings and B-wings for the Rebels
      • TIE Bomber and TIE Defender for Imperials
      Fighter Squadron: AI A-wings and TIE interceptors have been added to the game mode
      Fighter Squadron: Added Red 5 and TIE Advanced x1 as hero vehicles on all levels.
      Turning point: Resolved a bug in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
      Heroes Vs Villains: All players are now immortal during the EoR screen and can’t be killed by turrets or droids anymore.
      Drop zone [Private matches]: The player count has been changed to 12 players

    • reply
      September 20, 2016 2:10 PM

      Nothing like splitting the playerbase with content.

      Nice work EA.

      • reply
        September 20, 2016 2:23 PM

        Watch it happen again with BF1.