Welcome to the New Shacknews

You're currently viewing the beginning of a full site renovation for Shacknews.com. You might find something working oddly. If you do, let us know! More exciting new features to follow.

Divinity: Original Sin 2 launches today in Steam Early Access

Four races, four origin stories, PvP Arena and online co-op for four players will be in the game to start.

2

Larian Studios told us it was coming, and now isometric RPG fans can rejoice. Divinity: Original Sin 2 launches today on Steam Early Access at around 10 a.m. PT / 1 p.m. ET.

The first chunk of the game being released will be Act I, with about 8-12 hours of gameplay. Players will get to choose from four races - Human, Elf, Dwarf or Lizard - and can choose one of four optional origin stories that will offer unique quests and NPC dialog. In addition, four-player co-op will be available, as well as a PvP arena mode on select maps if you want to test your skills against human competition.

If you contributed to the Kickstarter, you should be able to play. But if you haven't gotten on the Divinity band wagon yet, you can grab the game now on Steam for $44.99. The game will eventually be available through GOG's development program, where players can interact with a special character just for that version of the game.  

 

Contributing Editor

From The Chatty

  • reply
    September 15, 2016 9:18 AM

    John Keefer posted a new article, Divinity: Original Sin 2 launches today in Steam Early Access

    • reply
      September 15, 2016 10:02 AM

      Yay! :D

    • reply
      September 15, 2016 11:00 AM

      For anyone who might be curious what's new in this one:

      They invested quite a bit in improving the story for the sequel. They added a number of writers during the development of the Enhanced Edition, and added Chris Avellone for DOSII.

      There are a number of prebuilt characters, each with their own story beats. You're encouraged to play through it the first time with one of these characters, but have the option of creating your own as before. Character tags control how NPCs react to you.

      Each character has their own goals. These goals may conflict with other players (or computer controlled players in single player).

      There's an arena multiplayer mode that I haven't tried.

      There are some new elemental interactions. I set a zombie on fire, then I cast a spell that made him bleed. Apparently zombie blood + fire = poison clouds, which heals undead. Whoops.

      I kickstarted this one, as I did the first one, and am looking forward to playing it in a few months. I don't see why anybody would buy early access for a game like this though. What's there seems good, but you're getting a single act of a giant RPG. When the full game releases you'll have to replay 20ish hours before you see anything new.