Max Payne, Alan Wake dev adding multiplayer to its game repetoire

Previously, all of Remedy's games have been single player. That will change going forward.

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Developer Remedy Entertainment has a strong track record of games delivering a good single-player experience, from Max Payne to Alan Wake, and even Quantum Break. But now, the studio is going to add multiplayer to its games.

In a post to fans, Game Director Mikael Kasurinen and Creative Director Sam Lake explained that the compnay has been toying with the idea for awhile, but is finally commiting to it moving forward. "Single-player experience has always been an important focus for us. At the same time, we want to challenge ourselves to find ways to also expand these elements to include cooperative multiplayer," the post said.

The decision is important as the studio continues to work on its proprietary game engine Northlight, and it plans "multiple future projects" to develope a quality cooperative multiplayer experience.

"We will always strive to be the best storytellers we possibly can, and we want these stories to be shared and elevated through players’ cooperation," Kasurinen and Lake said. "We believe that a multiplayer experience combined with Remedy’s unique world-building provides an exceptional environment for that."

So if you happened upon the job posting for a lead netwrok programmer, before you read about the new multiplayer angle, now you know why.

Contributing Editor
From The Chatty
  • reply
    September 15, 2016 8:19 AM

    John Keefer posted a new article, Max Payne, Alan Wake dev adding multiplayer to its game repetoire

    • reply
      September 15, 2016 9:44 AM

      [deleted]

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        September 15, 2016 10:00 AM

        Yes and the port sucked. Got patched but still not the best. Will release on steam soon

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        September 15, 2016 10:02 AM

        It being released (or is now) on Steam. The Windows store version wasn't fantastic from what I hear.

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        September 15, 2016 10:11 AM

        Yes. It was tied to the windows store and there was a minor kerfluffle about it.

        There was also weird stuff going on with it performance and resolution scaling IIRC. Like it carried over the dynamic resolution stuff from the console versions so no matter what resolution you picked it rendered at whatever it decided was best and just scared to the res you picked. Something like that.

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