CD Projekt Red continues to support its massive, open-world RPG, The Witcher 3: Wild Hunt, with regular updates. Today, the developer has released patch notes for its upcoming update, patch 1.30, which will launch on PC, PlayStation 4, and Xbox One tomorrow.
Patch 1.30 includes a number of notable changes, including giving Vimme Vivaldi a “fresh look”, tweaks to the loot randomization system, and some slight changes to combat. Some tweaks to the game’s GUI were also made, which includes fixes to Steam controller issues, the addition of PlayStation controller prompt icons, and issues where craftable items in New Game+ mode wouldn’t display the correct level requirements.
Additional fixes to a number of quests have also been made, although we’ll include the full patch notes below so you can see if any missions you’re having trouble with has been tweaked:
Patch 1.30 Changelog
- Vimme Vivaldi is now sporting a fresh look.
- Fixes issue whereby oil descriptions were not removed from swords.
- Fixes issue whereby it was not possible to obtain certain dye recipes.
- Fixes issue whereby it was possible to skip the entire second phase of the Eredin fight.
- Fixes issue whereby a silver sword was needed to craft the Mastercrafted Legendary Griffin Steel Sword.
- Fixes issue whereby two NPCs from the "Without a Trace" quest were impossible to defeat.
- The Rabid Rock Trolls near the Dun Tynne crossroads are slightly less rabid on the "Just the Story" difficulty level.
- Fixes issue that allowed users to switch bolts underwater, resulting in lower damage dealt during said submersion.
- Corrects the value of the Adrenaline Rush buff during the fight against a group of bandits in the "Capture the Castle" quest.
- Introduces tweaks to the loot randomization system.
- Dealing a killing blow now generates the correct amount of Adrenaline.
- Fixes issue whereby Roach's tail could vanish. For those affected by this issue, swapping saddles, saving the game and then loading that save is recommended.
- Adjusts the maximum level for items, quests and NPCs to address level requirement discrepancies if player started NG+ on a very high level. Item and quest maximum level is now 100. NPCs maximum level is 105.
- Corrects the statistics of the Hen Gaidth and Tesham Mutna sets in New Game + mode.
- Fixes issue whereby the Toussaint Knight's Steel Sword Diagram was not added to the crafting page after looting it.
- Fixes issue whereby the Second Life mutation could, under certain circumstances, grant Geralt infinite health regeneration.
- Fixes issue whereby the Wicked Witch in the "Beyond Hill and Dale..." quest could occasionally prove invincible.
- Fixes issue whereby the Euphoria buff was not applied correctly following the imbibing of a decoction.
- Fixes issue whereby it was possible to place a skill in a mutation slot of a different color.
- Fixes Steam controller issues.
- Adds PlayStation controller prompt icons.
- Fixes issue whereby craftable items in New Game + mode could have incorrect level requirements.
- Fixes issues affecting the dismantling of mutagens in bulk in the alchemy lab.
- Fixes issue whereby it was not possible to interact with loot chests in the "Scavenger Hunt: Wolf School Gear" quest.
- Fixes issue whereby Geralt's entry would disappear from the Glossary once he decided to join the tourney under his true name.
- Fixes issue whereby two bandits outside the Nowhere Inn could prove impossible to kill during the "Following the Thread" quest.
- Fixes issue whereby players could occasionally become blocked during the "Contract: Bovine Blues" quest due to a dracolizard's overly friendly attitude.
- Fixes issue whereby Reginald's statue could not be placed in Corvo Bianco's front yard.
- Fixes issue whereby it was not possible to kill Morkvarg in New Game + mode during the "In Wolf's Clothing quest".
- Fixes issue whereby it was occasionally not possible to use the Alchemy Table at Corvo Bianco.
- Fixes issue whereby the progression of the "Equine Phantoms" quest could occasionally be blocked.
- Fixes issue whereby the objective to wear attire befitting the occasion could be displayed indefinitely after the player fulfilled it in the "The Man from Cintra" quest.
- Fixes issue whereby the quest "Contract: Bovine Blues" could not be completed if the "Big Feet to Fill" point of interest had not been completed.
- Fixes issue whereby Vivienne could despawn in the "The Warble of a Smitten Knight" quest.
- Fixes issue whereby the progression of the "Feet Cold As Ice" quest could occasionally be blocked.
- Fixes issue whereby it was possible to inadvertently reactivate the objective of the "Feet Cold As Ice" quest.
- Fixes additional instances of an issue whereby the borders meant to exist only during the "Night of Long Fangs" quest would sometimes become enabled outside the duration of the quest, preventing users from exploring Toussaint.
- Hughes is now spawned correctly following the "One more day" choice in the "Goodness, Gracious, Great Balls of Granite!" quest.
- It is no longer possible to get trapped inside The Pheasantry during the progression of the "Gwent: Never Fear, Skellige's Here" quest.
- Fixes issue whereby the progression of the "Big Feet to Fill" quest could occasionally be blocked.
- Fixes issue whereby the statues in the "Extreme Cosplay" quest occasionally would not spawn.
- Fixes issue whereby the bruxa in the "The Beast of Toussaint" quest would display pacifist tendencies, whereas the progression of the story needed her to turn hostile.
- Fixes issue whereby it was not possible to interact with the footsteps during the crime scene investigation in the "The Beast of Toussaint" quest.
- Fixes issue whereby it could be impossible to talk to the quest giver in the quest titled "Knight for Hire."
Daniel Perez posted a new article, The Witcher 3 Patch 1.30 headed to PC, PS4, and Xbox One tomorrow; patch notes released
The Rabid Rock Trolls near the Dun Tynne crossroads are slightly less rabid on the "Just the Story" difficulty level.
Finally getting around to playing this again after quitting toward the end of Novigrad. Got to Skellig then decided you know what let me get money from these witcher contracts so I've been doing that. It's kinda relaxing. I'll get back to the story when it's done.
Do I wait to beat the game to get the DLC or does getting them early give you things to do in the main game as well?
All the DLC is a higher level than the main quest, though you could start it any time after completing the Dandelion main story quest
played some again after months of being away, dealing with inventory is much nicer now! game is so damn enjoyable. i'll be playing it for years to come
whoa awesome :D I really need to get back into this *AFTER* deux ex ! lol
buuuuutttt I do need a Mobile Gwent update so I can play that :D