Axiom Verge creator Thomas Happ announced that his 2D Metroidvania will arrive on Wii U on September 1, a Thursday.
"The Nintendo games of my childhood are what inspired me to make Axiom Verge," Happ wrote. "Metroid is probably one of the more obvious influences, but it’s actually a lot more than that. Axiom Verge actually started out as an exercise in game design. I wanted to deconstruct my favorite games from my youth and see what would happen if I took the best elements of each and put them together. The Bionic Commando’s grapple hook and Rygar’s Yo-Yo in the setting of Blaster Master and Shatterhand. I wanted to see what would fit together – and just as importantly what wouldn’t work."
All those games aside, Happ knows that Nintendo fans were disappointed that such an obvious homage to Metroid wasn't available on their platform. This Double XP comic illustrates that point perfectly:
Happ aims to fix that. Due to technical issues that posed obstacles, he handed the Wii U port off to Blitworks, a company more familiar with the Wii U's nuances. Now, not only is Axiom Verge—recipient of one of Shacknews' rare 9-out-of-10 scores in 2015—coming to Wii U, it's a perfect fit—exactly the sort for which Nintendo fans have been clamoring.
"Even though the game’s been out for a little while on other systems, the Wii U version is probably the best one. It’s the only console version to support leaderboards for the dedicated Speedrun Mode. And the Wii U GamePad will allow people to have the world map viewable at all times without pausing the game – or to play Off-TV. It’s been too long in coming, but Axiom Verge is finally home."