Pokemon Go bug makes it hard to catch 'em at all; Fix in the works

Niantic also explains recent fixes and changes

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Pokemon Go developer Niantic has been under a bit of fire lately for lack of communication and fixes that delete features or introduce more bugs. But the developer wants you to know it is working on the problems.

A recent tweet acknowledged a new bug that is making it difficult for trainers to catch Pokemon, or using an inordinate amount of Pokeballs to catch low CP creatures. "Trainers, a new bug affecting throw accuracy increases the odds of escape and omits the XP bonus. We are working on a fix, stay tuned..." How long it will take to actually roll out a fix remains to be seen, but when Niantic also sells extra Pokeballs for its free-to-play game, it is understandable that players can be a bit skeptical.

In addition, Niantic offered a bit more explanation on why it had shut down third-party location apps, while removing its own busted nearby tracker. In an effort to roll the game out to more countries - the game just rolled out in Brazil in time for the Olympics - CEO John Hanke said in a blog post that the company needed more server resources, and that the third party apps were draining them too much. He offered a chart showing how much was freed up after the third party apps were blocked.

"In addition to hampering our ability to bring Pokémon GO to new markets, dealing with this issue also has opportunity cost," he said. "Developers have to spend time controlling this problem vs. building new features. It’s worth noting that some of the tools used to access servers to scrape data have also served as platforms for bots and cheating which negatively impact all Trainers. There is a range of motives here from blatant commercial ventures to enthusiastic fans but the negative impact on game resources is the same."

He also mentioned hackers trying to ruin the experience for others, given DDOS attacks against the company.

Despite all the issues, Pokemon Go continues to be popular. Niantic still plans to add new Pokemon - and eventually legitimately add new Legendaries - as well as new features.

Contributing Editor
From The Chatty
  • reply
    August 5, 2016 8:08 AM

    John Keefer posted a new article, Pokemon Go bug makes it hard to catch 'em at all; Fix in the works

    • reply
      August 5, 2016 8:30 AM

      Am I the only one that remembers Blizzard shutting down retail sales of WoW at launch because their servers were melting? Instead of chopping off arms to continue sales. I mean, I get removing the third party trackers, kuddos on shutting them down. But the footprint system should have stayed till they had a better system in place even if it was terrible.

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        August 5, 2016 8:45 AM

        They introduced a bug where it wasn't updating ranges so it was a broken feature. It was a good move to remove it before introducing broken features to new markets.

        It sucks but damage control is a priority before they can fix features as mentioned in the article.

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          August 5, 2016 9:11 AM

          Uhh, why not fix the bug first then release to new markets? "Hey guys, we fucked up, servers is under extreme stress from the user count, so we chopped features after they stopped working to continue putting in more markets to stress our servers more"

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            August 5, 2016 9:26 AM

            They have been fighting server load this entire time. Now that they have fixed the server load issues they can focus on game improvements

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            August 5, 2016 9:41 AM

            server load was partly from 3rd party tracking apps, so disabling tracking stops those 3rd party access and gives them some breathing room

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          August 5, 2016 1:57 PM

          Not true. It was because the tracking put too much stress on the servers.

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      August 5, 2016 8:48 AM

      They've done a great job of royally fucking up what could have been something hugely successful

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