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Overwatch Skill Rating Bug has been squashed ... with malice

Feedback reported it, the testers found it, and the coders killed it.


If you had this sneaking suspicion that your skill rating on Overwatch control maps were not reacting correctly, it turns out you were correct. And Blizzard has hotfixed the issue.

Community manager Lylirra confirmed the news last night: "Last week, several players reported that wins and losses on Control maps (Ilios, Lijiang Tower, and Nepal) during Competitive Play were not correctly influencing Skill Ratings. The exact problem causing this to happen was identified early this morning, and we were able to develop a fix shortly after. That fix has now been implemented on PC and Xbox One in all gameplay regions (and will be in place when Competitive Play goes live on PlayStation 4)."

The bug was first mentioned by designer Scott Mercer earlier this week, then affirmed by game director Jeff Kaplan yeaterday. The bug apparently was a top priority, given how quickly it was fixed.

Competitive mode was officially launched earlier this week on PC and Xbox One, and will be coming to PlayStation 4 soon.

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