Oculus removes DRM block on Vive users of its Rift exclusives

The move has left makers of Revive sharing software in 'disbelief.'

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Oculus has made a point in the past of protecting its Rift exclusive games from Vive users, even going so far as to add an update that had games check for Rift hardware before being playable. In a surprise move, the company has now reversed its position.

"We continually revise our entitlement and anti-piracy systems, and in the June update we've removed the check for Rift hardware from the entitlement check," Oculus told The Verge in a statement. "We won't use hardware checks as part of DRM on PC in the future. We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content."

The move was first noticed by the makers of Revive, a system that allows Rift games to be played on the HTC Vive. "I've only just tested this and I'm still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5," the site said. "As such I've reverted the DRM patch and removed all binaries from previous releases that contained the patch."

Exclusivity deals have always been an attempt by companies to get people to buy their hardware. Just look at the Microsoft and Sony deals. Valve founder Gabe Newell has already come down on the side of "bad idea" for the burgeoning industry, while Oculus' stance reinforces co-founder Palmer Luckey's take on the issue. And our own Josh Hawkins thinks the new VR industry is just too young for these type of deals and could hurt overall. Whatever side you take, the next year or so will be very interesting.

 

Contributing Editor

From The Chatty

  • reply
    June 24, 2016 11:03 AM

    John Keefer posted a new article, Oculus removes DRM block on Vive users of its Rift exclusives

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      June 24, 2016 11:22 AM

      Problem is, the trust is gone. I won't trust buying anything on oculus store now. It's simply too risky as a Vive-only owner.

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        June 24, 2016 11:28 AM

        They lost a sale from me a while ago. This just cemented my decision.

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        June 24, 2016 4:30 PM

        Disclaimer: Not a current VR owner

        I'm sure others will see eye to eye with you. However, if this was how we commonly treated bad decision making in the gaming industry then this would be a much smaller world. Even gargantuan companies like Microsoft flip flop on things they do/say.

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        June 24, 2016 7:23 PM

        Uh, shouldn't it have been risky before anyway? It is great that Oculus is reversing things, but until they add native support it will always be unsupported and so it is risky to spend money if you are using Revive.

        I would love to see Oculus support the Vive though.

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      June 24, 2016 7:58 PM

      Very good. I do think they should look at the state of VR more holistically (like Valve), lest they bury the whole industry, but this is a step in the right direction.