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E3 2016: id teases Quake Champions at Bethesda showcase

Wolf, Doom, Quake. The Holy Trinity of id is nearly complete.

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Riding high on a wave of glowing praise for its Doom reboot, id Software showed Quake Champions at Bethesda's E3 press event this evening.

According to id's Tim Willits. the game will be an arena-style multiplayer shooter, designed for high-end PCs. The game will be fast, Willits promised, with a planned unlocked framerate of 120 frames per second.

The game will have a diverse cast of characters, including one with a buzzsaw style weapon. The characters will each have their own abilities, although Willits didn't go into any details. And most importantly, at least for advance planning, the game is being designed from the ground up for competitive eSports.

In an interview with Morgan Webb after the whocase, Willits said the game is meant for eSports, but they want the game accessible to all. There will be champions that will fit individual play styles and they can grow with the player.

The announcement trailer had the characters Ranger, Vizor, Nick and Scalebear, some harkening back to the orginal game. Rocket jumping will be back, as well as strafe jumping. True quake fans will be able to do much of what they did in the original game.

Willits said they really wanted quick movement and customizable characters for the new game.

Not much else was revealed, but Willits said that everyone can expect more details at QuakeCon in August.

Contributing Editor

From The Chatty

  • reply
    June 12, 2016 7:20 PM

    John Keefer posted a new article, E3 2016: id teases Quake Champions at Bethesda showcase

    • reply
      June 12, 2016 8:04 PM

      I know Doom is good, but I'm just sad that the original crew isn't working on any of these reboots.

      It's like they will always just be fan games in my mind. Some really, really good and AAA funded but still just fan games.

      • reply
        June 12, 2016 8:37 PM

        Original crew would probably make an alright-but-forgettable game... at best. Like a Rush album made in the 21st century.

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        June 12, 2016 9:01 PM

        I suspect one of the reasons that Doom turned out like it did was because none of the original crew worked on it.

        • reply
          June 12, 2016 9:15 PM

          Doom was made by people that grew up playing and loving Doom.

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          June 12, 2016 9:32 PM

          It's easy to say that, but sometimes the original team knows what made it a hit in the first place. I played the Overload teaser recently, it's more Descent than anything else that has come after the originals. It's a breath of fresh air. These games are their babies and if passion still exists I'd absolutely love to see a Doom, Wolfenstein or Quake made by the original guys.

    • reply
      June 12, 2016 8:40 PM

      I love idtech 6 and quake 3 so this is kinda of like a dream come true. However, the class based approach troubles me, deeply.

    • reply
      June 12, 2016 8:50 PM

      O{h, it's Quake3

      Boring

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        June 12, 2016 8:52 PM

        Quake 3 is awesome. The thought of a modern Quake 3 using this latest engine thrills me to no fucking end. I'm just worried about class based shit in my arena fps :(

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          June 12, 2016 8:53 PM

          I'd be way more interested in a Q1 remake. I don't care about Q3 and never liked it.

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            June 12, 2016 9:07 PM

            BLASPHEMER!!!!

            • reply
              June 12, 2016 9:51 PM

              Or is he? This entire site and its userbase has deep deep roots in Q1, even though the Q3 gone gold thread is one of the top threads of all time.

              Shacknews to me has always been synonymous with Quake 1. I just get this mental image of the Quake logo anytime I've ever though about Shacknews.

        • reply
          June 12, 2016 9:13 PM

          If it has classes it is not even an updated quake 3:(

      • reply
        June 12, 2016 9:18 PM

        actually looks like a class based arena shooter with a quake 3 theme.

        still, sucks since this means I guess we won't get to see nu-id's take on the old Quake single player campaign.

      • reply
        June 12, 2016 9:57 PM

        You seem to know some stuff about the history and people of The Shack. You either been around a while or you've did your homework

        • reply
          June 12, 2016 9:59 PM

          His original nick was firebone

        • reply
          June 12, 2016 10:05 PM

          You are correct, but he won't reveal his old handle.

          • reply
            June 12, 2016 10:37 PM

            I like to think he is someone I banned and hates me, and is taking his sweet revenge by making me pay to not see ads. It's kind of a beautiful thought

            • reply
              June 12, 2016 11:47 PM

              What if he actually is you but you don't know he is...like Tyler Durden?

          • reply
            June 13, 2016 3:36 AM

            I don't think he remembers his old handle

          • reply
            June 13, 2016 4:32 AM

            Some say ... he dreams in chatty tags

          • reply
            June 13, 2016 4:56 AM

            shugaMOM shugaDAD

        • reply
          June 13, 2016 9:40 AM

          Holy moley it's dognose! Hey man! I still have that Shack sticker you sent me. I'm also still waiting to buy you some Taco Villa. Are you still on the west coast or are you back home?

          • reply
            June 12, 2018 11:13 PM

            Still on the West Coast :(

            • reply
              June 18, 2018 9:39 PM

              Dude. Get out of there before the falls into the ocean or something. You have Texan in your blood...

      • reply
        June 13, 2016 12:52 AM

        Haha that is great.

    • reply
      June 12, 2016 9:20 PM

      I'll go out on a limb here and suggest it's possible it will be awesome. It may turn out that classes are like glory kills and upgrades, scorned by all before actually trying them out but end up working well and everybody lives happily ever after.

      That's my dream anyway. I'll settle for classes and abilities if it means I get to play q3 on id tech 6.

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        June 12, 2016 9:52 PM

        Hopefully they won't use the Halo/CoD dudes to make this one.

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      June 12, 2016 9:38 PM

      good luck, this is overwatch town now

    • reply
      June 12, 2016 10:02 PM

      Strafe jumping had better be in this fucking game.

      I swear to god I will go ballistic if it is not.

      • reply
        June 12, 2016 10:51 PM

        Tim willits literally said strafe jumping and rocket jumping were in on the after show interview. I think he also said ramp jumping but I'm not sure. That and Him taking up it being made for the pc and the speed and 120hz response makes me kinda optimistic. It's a bummer that it's being co developed by some other studio though.

        I get the complaints on the character abilities, but I also know that they can't just release a faithful quake game in this era and have it be successful. Look at reflex's numbers. I'd like the compromise of having that stuff only in team based multiplayer modes, but leaving it out of duel and FFA.

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          June 13, 2016 1:09 AM

          That's fair, if there's a non-class option that would be cool. I might like to play both.

      • reply
        June 12, 2016 11:47 PM

        might be time to give up that game mechanic.

        mostly cause i never learned and care not to

    • reply
      June 12, 2016 10:03 PM

      what is this embargo studios have on new games?

    • reply
      June 13, 2016 12:20 AM

      Developed by Saber Interactive!

      • reply
        June 13, 2016 1:09 AM

        Really? Fuck yeah. The Saber guys are some of the best people I've worked with in the industry, all of their programming team are hardcore Quake/UT vets. Now that I know this I'm completely happy with this project.

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          June 13, 2016 1:21 AM

          I'll always love them for Timeshift, which I really think is an underappreciated gem. They did some nice work on the Halo series, too!

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            June 13, 2016 1:42 AM

            Timeshift didn't get the appreciation it deserved because of when it came out. It had the best multi-player gameplay of any game at that time on consoles. Out of all the games I worked on, it is still my favorite.

            • reply
              June 13, 2016 1:55 AM

              Oh shit, didn't realize you worked on it. Thanks for making a great game! I think you can still find one of the beta's, or was it review code, of the game pre-art/mechanics/game revamp. The 2007 version was seriously slick. It really deserved better. Freezing time, quickly stealing some confident jerks gun, and resuming the fight never got old!

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                June 13, 2016 2:34 AM

                I was only QA, and came in mid-revamp, but I loved working on that title. Plus, getting 6 months of rent-free living in Russia was fantastic. But, seriously, with Saber working on this I have a feeling it will be fantastic. Their team is all old-school shooter fanatics, at least when I worked there, and know what made the arena shooters so awesome.

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                  June 13, 2016 2:46 AM

                  Hey, there's no such thing as only QA! I had a blast with the game. Whenever I upgrade, it's one of my shooter staples I immediately reinstall on Steam.

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                    June 13, 2016 2:56 AM

                    I'm so glad you liked it. It was a great game that, unfortunately, got lost in the shuffle of so many competiting titles at the time. Throwing a time-reverse grenade at the last second and sending back shots at another player never stopped being satisfying lol.

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                      June 13, 2016 2:58 AM

                      Plus, the refraction effects on the rain drops blew my mind when it came out. I'd never seen anything like that before.

        • reply
          June 13, 2016 1:34 AM

          Your endorsement has me excited.

          • reply
            June 13, 2016 1:44 AM

            Yeah, dude, their programming team (at least when I worked with them) are all old-school FPS gods. Playing against them was humbling, to say the least.

    • reply
      June 13, 2016 1:04 AM

      I don't know if it is a good idea to try to compete with the likes of Overwatch. I would prefer more old school Quake, a reboot of the first game would be great.

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      June 13, 2016 2:31 AM

      Even if it is entirely great at being a multiplayer e-sport class-based arena shooter... I don't care. I really don't.

      Whatever, I guess there's lots of krill and whale money to be had from esports, but I simply don't give a toss.

      Had it followed in the single player footsteps of Doom 4, I'd give it a lot of attention but this is quite disappointing.

      Complaints aside, all the best to the devs.

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        June 13, 2016 3:10 AM

        I'm not sure there is money to be made in the class-based shooter market any more. That ship has sailed!

        Remember all of those hugely successful MMORPGS that weren't WoW? Remember all of those hugely successful MOBAS that weren't LoL/DotA? Remember what happened to that game that wasn't particularly similar to Overwatch but people thought it was? ( http://steamcharts.com/app/394230 )

        In these days of post-release support and online communities, if you want to make the big bucks in an emerging genre you either be the first or be the best. Well, Quake Champions sure 'aint gonna be the first class-based shooter we've seen...

        • reply
          June 13, 2016 9:15 AM

          Oh, I agree, I don't think there's much available money, but there's is money and companies are willing to take a risk to get some of it.

          I think it's an entirely foolish risk and a waste of creative energy, but whatever.

    • reply
      June 13, 2016 3:42 AM

      If this is the game it needs to be... goodbye to my family.

    • reply
      June 13, 2016 5:31 AM

      This was not what I was expecting...I was hoping for a single player Quake reboot.

      Well, there's another game I can avoid. I'll just replay nu-DOOM single player (the MP still sucks arse).

      • reply
        June 13, 2016 6:17 AM

        I love how you're constantly wrong about everything.

        • reply
          June 13, 2016 9:42 AM

          I was right about der_Witcha.

        • reply
          June 13, 2016 9:58 AM

          I was also right about nu-DOOM. The mp portion still sucks arse.

      • reply
        June 13, 2016 9:42 AM

        Agreed, it seems like the entire internet was let down with this announcement. I wonder when Beth will address the concerns...

    • reply
      June 13, 2016 1:13 PM

      Shacknews' very own former Jason Bergman aka loonyboi is working on QC

      https://twitter.com/jasonxbergman/status/742321652579610624?ref_src=twsrc%5Etfw