Valve to release Destinations Workshop Tools for VR world creation

The tools support OpenVR and uses the Source 2 engine.


Do you want to create your own VR worlds, but aren't quite sure how to do it? Valve understands your dilemma, and will be releasing a toolkit for would-be VR developers that will using Valve's proprietary Source 2 engine.

Entitled Destinations Workshop Tools, the package uses OpenVR and "enables the creation and sharing of both real and imaginary worlds on the Steam Workshop." Besides using the Source 2 engine, the tools will include several example Destinations created with photogrammetry, as well as a sample map that users "can copy and modify which highlights how to use Source 2 tools to add interactivity to a Destination." It also supports motion-tracked and x-input controllers. 

The tools are expected to be released within the next two hours, and are in Early Access beta, and players will be able to share their worlds on the Destinations Workshop. Of course, you will need any of the current VR headsets such as OculusRift or HTC Vive to begin creation.

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