Homefront: The Revolution Developer outlines development difficulties

Finish the game, and you'll be treated to a glimpse behind the scenes of the game's lengthy and troubled dev cycle. 

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Homefront: The Revolution dropped on PC and consoles this Tuesday, closing the book on a difficulty development cycle. How difficult? You'll find out when you finish the game, courtesy of a note written by Dambuster Studios director Hasit Zala.

Writer and podcaster Colin Tanner shared the note via Twitter. In his missive, Zala touches on highlights and lowlights of Revolution's four-year cycle, including multiple reboots, original publisher THQ filing for bankruptcy in 2012 and selling off its IPs, and new owner Crytek taking possession of the developer, only to sell the Homefront IP to Deep Silver, who helped establish Dambuster so Zala and his team could continue their work.

Fortunately, Zala had allies who supported him every step of the way. "I would especially like to acknowledge [Koch Media's] Klemens Kundratitz' and Huw Beynon's unwavering support without which this game and this studio would not exist."

Zala also thanked fans who enjoyed the game, and most importantly, his dedicated team. "For the team members that have made it to the end I salute you for your endeavour. To create a game of this size and complexity with a relatively small team is a remarkable achievement. For those that we lost along the way, I would like to thank you for all your contributions and you will find your names in the special thank you section."

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
  • reply
    May 19, 2016 12:50 PM

    David Craddock posted a new article, Homefront: The Revolution Developer outlines development difficulties

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      May 19, 2016 1:02 PM

      That was very cool of them. I have been super busy but I just wanted to say Homefront: The Revolution is actually an awesome game and > The Division.

      If you want a open world Crysis 1 that has way more RPG progression or like the S.T.A.L.K.E.R. or Metro series you will really love this game. Also if you are a fan of Dying Light or Dead Island series minus the Zombies you will feel something very familiar when you play but of course it gun focused. Same with Crysis 2 and 3's combat etc.

      If I have time I will put up a big write up but bottom line its not shit and considering what they went through the game is a miracle its as good as it is.

      Also I never played the first one or care about it the only reason I got this game was a good GMG coupon + price and I really like the E3 video that first came out away back. And of course I love FPS open world games with RPG progression.

      I played the PC version which are my impressions, and if I could return it I would not, I don't regret getting it what so ever.

      Anyways that is my two cents, I feel for the guys hard core if they had the proper environment who know what the true potential would of been.

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        May 19, 2016 2:18 PM

        I am very happy to hear this. I was so excited for the first one, and was very disappointed when I played it. I was sure this one was going to be worse

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        May 19, 2016 3:37 PM

        Everything I've seen from this game looks like shit. It looks bland, disjointed, buggy and kinda slapped together. Hearing about production issues seems to make sense