Plague Inc. mutates into a board game with successful Kickstarter

Shacker James 'jamiejme' Vaughan infects the tabletop space

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Plague Inc. has been an interesting phenomenon to watch. It started as a popular mobile title from Ndemic Creations - headed by Shack Chatty user James Vaughan - mutated several times, then evolved into the PC and Xbox One space. We thought it was finally contained, but Vaughn has come up with a different Plague Inc strain: a board game.

Kickstarter for the project has already blown through its initial goal of $34,000 and is currently sitting at almost $164,000 with still more than 12 days left. The game is for 2-4 players (5 if you get the expansion at the second tier), and offers extra Plague and Event cards to early backers. The third and final tier for $62 gets you the Plague Enthusiast Pledge pack of A metal game box, poster, Plague Inc.: Evolved for PC, a soundtrack, and your best disease name added to the game. Because of the early success, the game has already unlocked several stretch goals and Vaughn is scrambling to add more.

"I really wanted the challenge of making a physical game to go alongside the video game - especially as board games are getting increasingly popular now," Vaughan told us. "The big scary question is how many of the 70 million players will be interested in Plague Inc: The Board Game!"

If everything goes according to plan, the game should be shipped in November to backers. Also, watch reddit today as Vaughan will be doing an AMA at 11 a.m. ET

If you want a feel for how the game will play, Vaughan created a demo video:

We'll keep following this to its conclusion. Good luck, jamiejme.

Contributing Editor

From The Chatty

  • reply
    May 19, 2016 6:10 AM

    John Keefer posted a new article, Plague Inc. mutates into a board game with successful Kickstarter

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      May 19, 2016 6:16 AM

      Does it come with real diseases?

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        May 19, 2016 3:25 PM

        I am toying with putting a sticker on the box saying "this may contain anthrax" but I worry that it could cause issues getting through customs!

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          May 19, 2016 7:48 PM

          You could design the box to look like a "live organs: please rush" box.

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          May 19, 2016 7:50 PM

          Or the box could say "definitely not the plague. No plague in here. Nope"

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          May 19, 2016 8:23 PM

          When I was in military training for deployment to Iraq, I stayed in a barracks where I was installing Red Alert 2 and the installer does a voice prompt that goes, "Warning! Military Software Detected! Ensure you have proper clearance before proceeding!" which played loud enough for a Butterbar Lieutenant to hear in earshot and he came over to inquire what I was doing.

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            May 20, 2016 12:28 AM

            I think that would go over a lot of peoples heads :P Also - blankets sound expensive!

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              May 20, 2016 12:28 AM

              Ops - this was for the blanket comment!

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                May 20, 2016 12:33 AM

                You should put petri dishes in the box to store game components. Though Pandemic did that already.

                Maybe include a branded cough mask like they wear in Asia.

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          May 19, 2016 8:54 PM

          or include a complimentary blanket. too vague?

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      May 19, 2016 12:23 PM

      70 million?! Motherfucker! Wished he would join shackmeets!

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      May 19, 2016 4:07 PM

      I am so fucking impressed how this went from, "I have a cool game idea, I need to find people to develop it for me," to a colossal success.

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        May 19, 2016 4:38 PM

        It seems quite surreal tbh - been lucky

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          May 19, 2016 4:48 PM

          Lol - just went back and found my original shack post http://www.shacknews.com/chatty?id=25752452#item_25752452

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            May 19, 2016 5:08 PM

            I get a kick out of seeing it become so popular and knowing the origin story firsthand :)

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            May 19, 2016 6:42 PM

            You should write a book about your experience. So many people started where you did and didn't get beyond, "I have a cool idea, guys!" It would be fantastic for people to see the process it takes to go from game idea to an actual game.

            And it's an great counter to the, "learn to code or don't bother trying," line that people like me typically type out on the Internet.

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              May 20, 2016 12:30 AM

              I don't have the time at the moment - maybe one day but there are plenty of way more inspirational stories than mine!

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            May 19, 2016 7:28 PM

            How are your sales on Windows Store compared to iOS and Android if you can share?

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              May 19, 2016 8:48 PM

              They comfortably overtook iOS sales last year, I heard.

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                May 19, 2016 9:03 PM

                Plague Inc is currently #5 of all paid apps on iOS (jeez). That would have to be a massive percentage of WP users buying it if its pulling in more cash there.

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                  May 19, 2016 9:07 PM

                  making fun of stuff in the origin thread linked above

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              May 20, 2016 12:30 AM

              Way smaller - similar to revenue from Amazon App Store - but definitely better than nothing

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      May 19, 2016 7:24 PM

      That's awesome. Backed it to give to my son for Christmas. He loves that game.