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Evolve developer posts job listings for 'cutting-edge' new IP

The advertisements allude to 'excellent combat' and character movement.


Evolve didn't go over as well as developer Turtle Rock Studios had hoped, but the Left 4 Dead developer is moving onward and upward. IGN noticed that Turtle Rock has posted a job notice for an animation programmer to help gear up on an as-yet-unannounced new intellectual property.

"We are searching for an exceptional programmer to help us in developing unique and stunning characters for an unannounced, cutting edge game targeting next generation hardware," according to the advertisement."

There are six job postings on Turtle Rock's website, three of which (including the one soliciting resumes from programmers versed in animation) explicitly reference the studio's new IP. Another, narrative director, will "work closely with our Creative Director and Head Writer to create and oversee compelling stories, characters, and content that form the backbone of the game’s story."

The third and final ad pertaining to Turtle Rock's new project calls for a senior rendering programmer to develop "new shaders and post-processing effects," among other duties.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at and @davidlcraddock.

From The Chatty
  • reply
    May 4, 2016 4:50 PM

    David Craddock posted a new article, Evolve developer posts job listings for 'cutting-edge' new IP

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      May 4, 2016 4:55 PM


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      May 4, 2016 6:32 PM


    • Zek legacy 10 years legacy 20 years
      May 4, 2016 6:34 PM

      Evolve had a lot of promise, it just squandered it with a few fundamental mistakes - I think they could still do something awesome if they learned the right lessons from it.

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        May 4, 2016 6:38 PM

        A few fundamental mistakes? Hehe...Haha....Hehehehe...Hahahaha....LOLOLOLOL. ........BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAA

        • Zek legacy 10 years legacy 20 years
          May 4, 2016 6:44 PM

          Mainly I mean:

          1. Boring choice of primary game mode that's too focused on chasing after a fleeing monster
          2. Updates should have been free, or the game should have been F2P

          If they had made those choices differently in the beginning it would have been a much different story IMO.

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          May 5, 2016 2:00 AM

          I'm a believer that asymmetric multiplayer of that type (i.e. 1 v 4) is a bad idea, period. Balancing it is a sisyphean task that is beyond the scope of any developer with resources short of someone like Valve or Blizzard.

          I have no faith in the staying power of any of those upcoming 1vX titles (for example, the Friday the 13th inspired ones of which there are a couple but I've forgotten the names of) for this reason.

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            May 5, 2016 5:43 AM

            I disagree, Saxton Hale mode in TF2 can be fun as hell and it's an indi mod.

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      May 4, 2016 6:45 PM


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      May 5, 2016 2:03 AM

      I guess you could say their business model has evolved.

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