Gearbox CEO teases Borderlands 3

Randy Pitchford said it's 'obvious' there will be another Borderlands game, though it might not be called 'Borderlands 3'

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During a panel at PAX East today, Gearbox Software CEO Randy Pitchford confirmed that his team is already working on a third Borderlands sequel. Do not, however, get too attached to the idea of seeing a "3" in the title.

"Obviously, there is going to be another Borderlands," he said (via GameSpot), before cautioning "We don't even know if we're going to call it that."

Pitchford confirmed that Scott Kester, Battleborn art director, has been appointed the art director to the next Borderlands.

Borderlands 3 was announced way back in January 2015, and referred to by Pitchford as "the big one." Publisher Take-Two stated that the game was being developed for current-gen platforms, namely PS4 and Xbox One.

Contributing Editor

From The Chatty

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    April 22, 2016 3:40 PM

    David Craddock posted a new article, Gearbox CEO teases Borderlands 3

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      April 22, 2016 5:05 PM

      Yesssss

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      April 22, 2016 5:07 PM

      Shacknews is also ready to confirm that air has oxygen ;)

      • reply
        April 22, 2016 7:54 PM

        Gearbox CEO confirms plans to continue making money by returning to the only IP they haven't fucked up in the past decade, news at 11.

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      April 22, 2016 8:15 PM

      Please point me to the trillions of guns.

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      April 22, 2016 9:05 PM

      But will this finally have proper splitscreen on the PC?

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        April 23, 2016 12:25 AM

        It will also have keyboard and mouse support. Pinky swear.

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        April 23, 2016 7:36 AM

        There's no control paradigm on PC for split screen, and steam doesn't support multiple profiles signed in simultaneously, so I wouldn't hold your breath.

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          April 23, 2016 7:40 AM

          ^^^^ Borderlands 3 confirmed

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          April 23, 2016 8:06 AM

          Divinity Original Sin handles couch co-op perfectly.

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            April 23, 2016 8:13 AM

            As does Rocket League and Duck Game

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              April 23, 2016 10:40 AM

              To go with Divinity a bit farther, I'd say that Borerlands 3 could learn a lot from how Divinity handles inventory management in splitscreen.

              Instead of some overly flashy thing that completely breaks in splitscreen - it is simple and elegant. The inventory management in BL1 and BL2 is completely terrible, designed for flash rather than user experience.

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          April 23, 2016 8:16 AM

          30+ years of split-screen PC games disagree.

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      April 22, 2016 9:06 PM

      There will be more guns in Borderlands 3 than moves in Go.

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      April 22, 2016 9:19 PM

      Nah, I'm good.

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        April 22, 2016 9:24 PM

        What? You don't want another game that has Reddit credited as a co-writer?

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      April 22, 2016 10:26 PM

      Hopefully loot will be better than what I experienced in BL2.

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      April 23, 2016 2:19 AM

      Awesome, I loved Borderlands 2.

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      April 23, 2016 8:07 AM

      Loved BL2 but didn't make it far through the mediocre pre sequel, fatigue had set in by then. I'm ready for 3, but hopefully they mix it up a bit. They also need better mission management, it could be a little annoying to deal with. My co-op bud and I would take turns on who would have to pay attention to which missions we did, and who got to chill out and not have to think about it.

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        April 23, 2016 8:11 AM

        2K Australia made the pre-sequel. Aussies could fuck up a root in a brothel.

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        April 23, 2016 9:01 AM

        Can you explain your "mission management" problem a bit? I'm not sure what you are referring to.

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          April 23, 2016 11:02 AM

          Sure, dopefish! It's just our lazy take on it, and it's been a while, but I recall having trouble keeping all the missions and areas straight. I loved having so much to do, but sometimes it was hard to know which missions were the closest, which were DLC, etc. We'd aim to do things as efficiently as possible to minimize running around, and in a true completionist fashion, but the only sure way of doing it was to go to the full quest list and plan out what order to do them in with a good working knowledge of all the area names. Keep in mind that there may or may not have been some recreational substances in the mix which probably didn't help matters, but if we went a few days without playing then at least part of our playing time was spent remembering what to do next. Being modern, spoon-fed gamers we'd laughingly joke that it was the other's turn to "think", leaving one of us to turn his brain off, follow along, and focus on the amazing combat and story.

          Typing it all out, it seems a pretty silly issue. But I think I'd have managed it better with some sort of a world map to go off of in the full quest menu - maybe when you highlight a mission it lights up the related section on the full map or something? Just an additional visual queue to help keep the areas straight.

          BTW, the Tiny Tina DLC was a masterpiece!

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      April 23, 2016 8:16 AM

      Breaking News: Lucrative Property Gets Second Sequel

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      April 23, 2016 8:23 AM

      Hopefully THIS time when they put a giant glowing space station in the beginning of their game, they will pay that off by letting you go there and blow it the fuck up.

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        April 23, 2016 8:24 AM

        Also Borderlands 2 was a pretty great game and all of the haters above can DIAF

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          April 23, 2016 9:00 AM

          Maybe you should play Tales from the Borderlands.

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            April 23, 2016 9:03 AM

            hey fella, I just wanted to thank you for your work on BL2, that game was a blast and I have many fond memories of it.

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              April 23, 2016 9:22 AM

              Probably the most fun I've ever had on a full-sized AAA production. (And the Tiny Tina DLC is probably the most fun I've ever had in game dev, period.)

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                April 23, 2016 9:28 AM

                That DLC was probably the best expansion of anything I've ever played. Everything about it was so good and the brutal difficulty of some sections of the castle worked really well without being frustrating.

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            April 23, 2016 9:04 AM

            I haven't played it yet, was it good stuff?

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              April 23, 2016 9:20 AM

              I thought it was fucking excellent, and it was great to experience a borderlands story without knowing everything that was going to happen ahead of time.

              If you have any love for adventure games at all, go for it. It's considered canon, and has some awesome story moments in it.

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      April 23, 2016 9:32 AM

      Finally leave Pandora?

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      April 23, 2016 10:58 AM

      I wonder what game they'll steal budget from this time?