Insomniac Games confirms release dates for Edge of Nowhere, Song of the Deep; reveals new VR games

It's going to be a busy year for Insomniac Games as it plans on releasing FIVE games this year alone.


Insomniac Games has announced it is working on two new VR games and has also revealed the release dates for Edge of Nowhere and Song of the Deep.

The two new VR games, which will be available on the Oculus Rift, are called Feral Rites and The Unspoken.

Feral Rites has players avenging the death of their father in this VR adventure-brawler. Players will explore unique areas on a mystical island, which includes jungles to temples, while also mastering new abilities including the power to transform into a feral beast. Feral Rites will launch on the Oculus Store in Fall 2016 and will be playable at this year’s E3.

The second VR title is an Oculus Touch-enabled VR action game, called The Unspoken. The game will pull players into a hidden world of spellcasting and duels between magicians. Players will be able to manipulate the environment around them, with the help of some powerful arcane forces that flow through their fingertips. The Unspoken will launch in November 2016.

As for the two previously released titles, Edge of Nowhere and Song of the Deep, Insomniac Games has announced they’ll be releasing very soon. Edge of Nowhere is scheduled to release on the Oculus Store on June 6, 2016, while Song of the Deep will launch exclusively at GameStop on July 12, with a digital release happening the same day.

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From The Chatty
    • reply
      April 18, 2016 9:33 AM

      Just a question to all those that run these hot VR setups.

      Are the current VR games a bit like a superduper charged Kinect games? I mean the reaching out and touching stuff that isn't there, and not always super precise and at random you miss stuff you were certain you actually did hit?

      • reply
        April 18, 2016 9:48 AM

        1. Reaching out and touching stuff that isn't there?
        Yes, sometimes.

        2. Not always super precise and at random you miss stuff you were certain you actually did hit?
        No, the Vive is super precise. You can even see your hand shake through the in-game controller model. You can put the controllers on the floor and pick them up even with the headset on. If it's not precise, then you need to adjust your base stations, or the game has a bug or was designed that way.

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