It looks like we won't ever know who won the eternal struggle between human and vampire. The Legacy of Kain competitive multiplayer spinoff Nosgoth has been cancelled by Square Enix after more than a year on Steam Early Access.
In a post on the Square Enix forums (via Eurogamer), the company didn't disclose why the game would be shutting down other than "It is with a heavy heart and an immense sense of sadness that we must announce the end of Nosgoth’s development." Players will be able to continue to play normally until May 31, but then the servers will be taken offline. If anyone spent any money on the game after March 1, it will be refunded.
“A massive amount of work has gone into making Nosgoth a reality, and continually bringing new developments to the game," the statement said. "Our own teams, as well as the great guys at Psyonix, have dedicated a huge portion of themselves to making Nosgoth bigger and better over the years. Not only that, but dedicated community members provided a great deal of feedback that has been tremendously beneficial to the game. We are eternally grateful. Thank you one and all.”
The move is a bit unusual given that Square Enix had indicated just last month that the game would be coming out of Early Access "shortly." Developer Psyonix, which also put out the highly successful Rocket League, had said at the time that it had learned a lot about what players wanted in the competitive maps during the Early Access period.
Nosgoth was originally the multiplayer component of Legacy of Kain: Dead Sun, which was cancelled in 2012 and shifted to Psyonix. With the end of this title, nothing is currently on the horizon for the franchise. "Any future Legacy of Kain project will be considered independently of Nosgoth and on the merits of the proposals alone," the company said.
John Keefer posted a new article, Legacy of Kain Free-To-Play Spinoff Nosgoth Axed
game wasn't that terrible. Just wish MP games would get back to 34 players in a map.
I really enjoyed this - put around 100 hours into it, and even dropped some additional cash on character skins and such.
Unfortunately the community died off pretty fast. It got to a point where you'd often fight premade teams consisting of some of the top players. Standard procedure for the average player facing a premade was to ragequit, which made it hard to get a real game going.
Ultimately I think maybe the publisher wasn't aggressive enough with marketing. If it wasn't for the fact that I'd stumbled on the some of the E3 videos and the occasional banners that would pop up for the game on Steam, I wouldn't even know the game existed.
The Nosgoth community is still fighting for this unpolished gem of a game! It is unique, there is no other game like it on the market right now and we are dedicated to this game.
We have started a petition to request that we be able to host private servers at least.
Please help us with out plight! We need as many people as possible.
SAVE NOSGOTH https://www.change.org/p/squareenix-don-t-shut-the-nosgoth-servers-down-on-may-31st