Overwatch cracking down on quitters, adding ranked matches

Count to 10 and take deep breaths: the new Overwatch patch punishes rage quitters and adds new features and rewards.


Overwatch is watching you, but who watches the Overwatch-er? Never you mind. Just be on your best behavior, because a new patch for the Overwatch beta takes measure to punish poor sports who duck out of sessions.

According to patch notes published on Blizzard's Battle.net forums, designers have instituted a completion percentage based on your previous 20 games. "If a player’s game completion percentage falls below our required threshold, they will now receive a warning message" based on those 20 games.

That's strike one. Those who continue to rage quit are docked 75 percent of their XP in future games until "the player raises their game completion percentage above our required threshold," a decision that hinges upon their 20 most recent games.

The patch notes don't disclose an explicit threshold that Blizzard watches for when monitoring 20-game streaks. Either that number will be revealed later on—or it won't, inferring, perhaps, that you should assume the threshold is low enough that you're better off hanging in even when the going gets rough.

Alongside punishment measures, the latest beta patch for Overwatch adds new modes and fixes. Competitive Play makes its grand debut, selectable by selecting Play from the main menu. Overwatch's matchmaking system takes over from there by matching you against players looking to go solo or in a group, depending on your preferences. Various progression rewards have been added, such as sprays, player icons, and voice lines.

For more info on fixes and changes, hit up the patch notes on Battle.net.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
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    April 7, 2016 1:20 PM

    David Craddock posted a new article, Overwatch cracking down on quitters, adding ranked matches

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      April 7, 2016 1:22 PM

      punish quitting? how about fix the game so people have an incentive to finish?

      penalties will never stop me from quitting a waste of time match in Destiny, unless they ban me outright. life is too short to play with fucking morons.

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        April 7, 2016 3:33 PM

        Valve has this problem mostly solved right? It sounds like you'd end up in low prio if you were playing DOTA 2.

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        April 7, 2016 3:44 PM

        The problem was a bunch of people were quitting matches they thought were over when it was still in their team's favor and that fucked over their team.

        You can't fix stupid, but you can punish it.

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      April 7, 2016 3:27 PM

      I was kind of interested in this game. Am I doing something wrong that I just found out it was out? I feel like I should have known.

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      April 7, 2016 4:51 PM

      I'm puzzled that a lot of this punishment for quitting stuff is still reactionary. It seems every other week there's a fairly new game "punishing" players for quitting. At this point it should really be preemptive. There should already be a strategy for how this will be handled before the game comes.

      Fortunately for Blizzard they are taking the right approach. I'm not sure if the punishments will really do anything, and I actually agree with grendel. Keep away from the RNG, but keep the possibly for a comeback strong. It's the only thing that makes Mario Kart interesting.

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        April 7, 2016 5:08 PM

        The issue is people quitting and kneecapping their team when ahead.

        That has more to do with the player not knowing WTF, being too dumb to realize it, and quitting the second there's the slightest setback. Way too many MOBA and other gamers have this "if it's not a 100% stomp then it's a loss" mindset where they throw games the second something doesn't go well for their team. In OW, that comes in the form of an early quit.

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          April 7, 2016 5:18 PM

          Example :

          Temple of Anubis - two capture points, and attackers win by capturing *both* of them. A time plus-up is given when the first point falls.

          Attackers win the match 49.2% of the time, but are able to capture the first point 76.9% of the time (source : http://us.battle.net/forums/en/overwatch/topic/20742844222#post-19 ).

          One thing you see a lot of is people quitting once the first cap point falls, even if it falls during overtime or will virtually no time left. At that point the defending team is heavily favored to win, but the quitter goes "nope" and makes it harder for everyone.

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            April 7, 2016 5:20 PM

            Can't an AI bot take over for the gone player, until someone else joins?

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        April 7, 2016 5:27 PM

        probably was preemptively talked about, but seeing as how this is still in beta, was not highest on the priority list to get the game in hands.

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      April 7, 2016 7:27 PM

      There will still be casual games or whatever, so those who don't want to deal with any possible punishment can still play quit any time modes while those who don't can play ranked. No big deal.

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