CryEngine goes pay-what-you-want, optimizes for VR

CryTek introduces a new way to develop on the cheap.


In an increasingly crowded engine marketplace, CryTek has is hoping to widen its reach with a new price point: whatever.

Gamasutra reports that at a briefing during the Game Developers Conference, the company announced some big changes. Most notable among them is that the business model will switch to a "pay what you want" structure, with no royalties or additional charges, and full access to the engine and source code. 

"If you can't afford to give us anything, that's okay," said CryEngine creative director Frank Vitz.

The company also announced a new version of the engine, CryEngine V, which is optimized for virtual reality. It includes support for DX12, volumetric sound, and all the major head-mounted displays coming to market.

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