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Doom will deliver 1080p at 60fps on PS4 and Xbox One

Can I get a Hell yea?!

12

When Doom releases this Spring, players across all platforms will be able to enjoy 1080p and 60fps gameplay. Yes -- that means Xbox One and PlayStation 4.

According to a new feature published by Bethesda focusing on multiple reasons to love Doom, lead project programmer Billy Khan discusses the game’s new idTech 6 engine. “We want players to wonder how DOOM and idTech 6 games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second,” he says in the post. “Our goal is to be the best-looking game at 1080p at 60fps.”

We already expected that kind of performance on PC considering it’s the only platform that supports 4K gaming, but to hear both Xbox One and PlayStation 4 versions will be able to keep up with Doom’s pace to deliver 1080p at 60fps gameplay.

[Via Bethesda]

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From The Chatty

  • reply
    February 25, 2016 8:48 AM

    Daniel Perez posted a new article, Doom wiil deliver 1080p at 60fps on PS4 and Xbox One

    • reply
      February 25, 2016 8:49 AM

      Nice. Wonder if it'll have the same texture issues Rage had though.

      • reply
        February 25, 2016 9:12 AM

        They'll just set the max turn speed low enough for the engine to keep up.

      • rms
        reply
        February 25, 2016 10:51 AM

        Please tell me this isn't IDTech5

        • reply
          February 25, 2016 11:42 AM

          Rage was the prototype, Wolf was the proof of concept. Doom, all things going smoothly, should be a real trip.

          • rms
            reply
            February 25, 2016 11:44 AM

            Wolfenstein runs like crap on my 4790k+furyx+16gb machine. I hope they've made major improvements

            • reply
              February 25, 2016 11:46 AM

              Huh, I ran it maxed-out on a 2500k and 770, no issues.

              • reply
                February 25, 2016 12:00 PM

                He has AMD. There were issues.

              • reply
                February 25, 2016 12:07 PM

                I couldn't max it out on my 4790K and GTX970 without it hitching. Also the texture pop-in was still there and looked like crap.

                • reply
                  February 25, 2016 12:08 PM

                  I don't run any type of real AA maybe?

                  • reply
                    February 25, 2016 12:10 PM

                    It's been a while since I played it and I don't remember what settings I finally ended up with. It still looked good overall; the texture pop-in is bad but it's not like it ruined the game for me or anything.

                • reply
                  February 25, 2016 12:29 PM

                  That's really weird. I have a 2700k and a 770 and it ran with no hitching at 1080p with very minimal texture popping (just a tiny bit at the edges of the screen for a frame). This is with AA enabled.

                • reply
                  February 26, 2016 9:09 PM

                  what??

        • reply
          February 25, 2016 1:51 PM

          The article says it's running on idTech6

    • reply
      February 25, 2016 9:34 AM

      Hope this doesn't affect the visual fidelity of the pc version

    • reply
      February 25, 2016 9:45 AM

      Is this a constant 60 fps and 1080p or something a la Halo 5?

      • reply
        February 25, 2016 9:55 AM

        I honestly don't really care too much either way, but I'm optimistic it's 1080p @60fps always. I know Wolfenstein adapted the framerate (at least on xb1, I think it was a constant 1080p @60fps on ps4). But this is a new engine, so now that the consoles have been out for a few years devs know the ins and outs a lot better.

    • reply
      February 25, 2016 12:24 PM

      wiil