Street Fighter 5 Arcade Mode being considered

You would think this would have been a day-1 game mode, right?


Street Fighter 5 launched last week, with long-time fans of the series feeling like it was more of an Early Access game than a full launch. While we’re fine with its initial lineup of fighters, we wish there were more game modes, especially a more traditional Arcade mode. Capcom is planning on adding more content to Street Fighter 5 in March, but one that that has yet to be confirmed is an Arcade mode.

According to a statement submitted to Forbes, Capcom “is looking into adding an Arcade Mode and we’ll have more information to share soon.” The company is also planning on adding difficulty sliders to its existing Story Mode.

The Arcade Mode has been a staple of the Street Fighter series and is just as important as any Haodoukens or Sonic Booms. To release Street Fighter 5 without a proper Arcade Mode, or any real game modes outside of its lackluster Story Mode, its never-ending Survival Mode, and its bare bones local and online versus modes, was a huge oversight.

Hopefully Capcom will work on getting Arcade Mode, or any other additional game modes, into Street Fighter 5 sooner rather than later.

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From The Chatty
  • reply
    February 22, 2016 8:55 AM

    Daniel Perez posted a new article, Street Fighter 5 Arcade Mode being considered

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      February 22, 2016 9:18 AM

      I feel like Arcade mode is a waste of time for them when there are so many other priorities at the moment, plus stuff like challenges and story mode are coming later, and also when the real joy of the game is in playing other people. They need to improve the online and making it easier and faster to get into matches more than anything.

      And Survival in this game isn't never ending, it would be great if it was endless and actually ramped up the difficulty every match in a timely manner. As it is right now there are 4 settings, which involve 10/30/50/100 matches, when it should just be one that gets progressively harder to see how far you can survive. And the dumbest thing is the first 3/4 of the matches involves no AI whatsoever. You have to waste so much fucking time until the CPU actually puts up a fight.

      It's ax joke. If it were actually challenging within the first 5-10 matches it would be fine replacement for an actual Arcade Mode. They padded it out so much and made a huge grind of it it by tying color unlocks for every single costume (not just character! ) to it, to make buying them on the store more appealing. Whenever that comes around. This is a $60 unfinished game with some of the most blatant free to play style bullshit I've seen in a while, yet you can't even buy them and bypass the grind yet because the store wasn't ready for launch. It's crazy.

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        February 22, 2016 10:41 AM

        Though I've never helped develop a fighting game, I have trouble believing an arcade mode would be difficult to implement. It's a series of one-on-one challenges against the AI that gradually escalate in difficulty, culminating in an ending for the player's character. Or, if Capcom wants to save endings and any other lore-related meat for Story mode, a slapped-together "Congrats, you did it!" screen would suffice.

        Arcade mode should have been in the game on day one. It's the mode fans new and old rely on to get the hang of characters and try out combos and strategies against souped-up AI opponents. Arcade mode is by no means a replacement for online or local matches, and I do agree that the point of fighting games has always been facing other human players. But shipping a Street Fighter game without an Arcade mode is like shipping a Super Mario game without a proper eight-world "campaign."

        Bottom line: Capcom rushed the game out so it would be readily available for tournament play. I get the necessity of that, but it doesn't change the fact that SF5 feels half-baked--and that's saying something for a series that has leaned heavily on holding back modes and character improvements for the sake of pulling in more quarters and full-game purchases.

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          February 22, 2016 12:17 PM

          I 100% agree with everything you said ^^^^ :( , there is no excuse not to have a arcade mode.

          At this point its trivial to add a Arcade mode to the game, they just choose not to care about that component.

          They should go play MKX and learn a thing or two on how to make a complete fighter. I still think MKX is the greatest fighter ever made to date. Man imagine if SFV did the same amount of content that be insane!

          Don't get me wrong I love SFV but I was disappointed as well, I hope they add it.

          Maybe Arcade mode will be a paid DLC.

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        February 22, 2016 3:29 PM

        oh they only have been doing an arcade mode for damn near 25 years. shame on capcom for not releasing a full featured game.

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          February 22, 2016 3:45 PM

          I agree, shame on them. But there are so many more important issues than Arcade Mode right now. They should talk about it after the current stuff is resolved. This just seems like lip service to me.

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      February 22, 2016 12:32 PM

      I noticed I got paired to a PC player when I rented it on PS4. I want to get it on PS4 but it seems the majority of you guys have it on PC.

      So is there a reliable way to play PC shackers vs PS4 shackers?

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      February 22, 2016 1:02 PM

      Wait. So you can't play vs AI right now?

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        February 22, 2016 1:34 PM

        Just in their weak story mode or survival mode.

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        February 22, 2016 2:05 PM

        there's so much missing at launch I'm surprised this game shipped with support for colors.

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        February 22, 2016 2:55 PM

        You can actually play single "rounds" in training mode. Thats what I've been doing.

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        February 22, 2016 3:12 PM

        You can play AI in three ways currently:

        - The little prologues (very short story mode with very easy/dumb AI).
        - Survival mode (basically a persistent wave-based challenge mode with lots of zero-difficulty AI with some higher level input-cheating AI at the end).
        - Training mode, which you can set up to behave like regular rounds and customize your AI level.

        They're decent enough options if you just want to practice for online. If you're all about the solo play though, the current options are thoroughly mediocre. Hopefully the future additions will make it better for people who like fighting the AI. For now it's really all about fighting other players.

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      February 22, 2016 3:21 PM

      they need to make loading the matches/games quicker.

      rocket league is like instant. I know sf5 has more art and stuff but...cmon.......

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        February 22, 2016 3:32 PM

        It's all network related delays. Go offline and the training or vs matches load instantly, although there's still a forced wait pre- and post-game screens that they need to make skippable.

        Someone made a comparison video of how long it takes to load into a match from launch compared to SF4, and the times were like 22 seconds to 1 minute 14 seconds.

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          February 22, 2016 3:51 PM

          well I just timed it , its 15 seconds to go from selecting characters to a match in training mode. which isnt too bad, i might have been biased from how long finding online matches take

          I also timed rocket league though and it was 1.5 seconds to get into a match with bots :P the stadium and cars are probably loaded when you launch the game though

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            February 22, 2016 3:53 PM

            The servers are still down yeah? When they're up and you're connected, even getting into a training match takes a lot longer because it communicates with the network. It's pretty ridiculous.

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              February 22, 2016 3:56 PM

              hmm I'll stopwatch it when its up..maybe thats why it seemed faster...

              I heard sony programming is to blame since theyre helping make SF5 as well :P oh well at least sony stuff gets better over time so maybe it'll be super good in a few months

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                February 22, 2016 4:09 PM

                I don't know who's to blame. I'd guess Capcom for doing the online service entirely on their own end and ignoring the pre-existing Steamworks and PSN infrastructures. Every beta was a pretty good indication of how rough things could potentially be upon release.

                They had the best intentions of course as that was their most viable way to make crossplay functional between PS4 & PC users, but I'm not sure if it's all worth it right now. Maybe if and when it all shakes out some months later.

                It'll definitely be a great feature in a long while when most of the more casual players have moved on and the communities are tiny and lacking players, bringing both system's playerbases together will stop some of the bleeding. But I can't predict the future to say if that makes it worth it. It's a cool talking point / feature for sure and neat when it works.

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