RCrystal Dynamics has released a new patch for the PC version of Rise of the Tomb Raider which focuses on critical issues some users ran into shortly after release in addition to minor updates based on user feedback.
The updates include improved NVIDIA SLI performance, fixed SLI glitches during water/snow effects, a resolution modifier option, and a new graphics option “Specular Reflection Quality.”
Patch 1.0.610.1 will be applied by Steam or Windows automatically the next time you start the game. Here’s the full list of patch notes:
Startup issues (Steam Only):
- Fixed C++ runtime error showing up on startup preventing some users from running the game.
- Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
- Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
- Independent mouse sensitivity control for aim and regular navigation.
- Mouse and Gamepad X axis inversion
- Option to disable keyboard button prompts.
- Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
- A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
- New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
- New graphics option to disable film-grain independently from 'Screen Effects'.
- Improved HBAO+ quality, including better occlusion for distant objects.
- Improved NVIDIA SLI performance. (Steam only)
- Fixed SLI glitches during water/snow effects. (Steam only)
- Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
- Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
- Improvements to Razer Chroma effects. (Steam Only)
- Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
- Fixed mouse cursor not always being hidden when using gamepad.
- Fixed major stuttering in Endurance mode.
- Fixes for Endurance leaderboards.
- Fixed Remnant Resistance missions occasionally not starting.
- Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
- Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
- A variety of other smaller optimizations, bug-fixes, and tweaks.
Daniel Perez posted a new article, Rise of the Tomb Raider PC patch released to improve graphics options
awsome glad they are fixing the SLI issues! Can probably crank everything up to max now!
Nothing that was bothering me. I would have liked to see a walk toggle. Not a big deal, just like to take leisurely strolls and enjoy the scenery sometimes! Best thing about using a controller is analog movement.
yah i switched to a controller for analog movement.. i usually do a controller for 3rd person games for some reason.
Same. I started with the controller, but tried out M+KB for the hell of it and fell in love with precision aiming and now I don't want to go back.
yah I might have to go back to KB+M... yah a few times I've missed shots due to the controller. :\
Have you tried the Steam controller? Precision aiming is amazing on the thing, if your sensitivity and controller settings are set right. You can either use motion controls for precise aiming, or the trackpad. You can even use the trackpad for rough aiming and switch to motion for precise if you wish. I love the thing.