Halfway down the winding ramp I realized how big a mistake I’d made. Up to this point I’d been holding my own against any bandits and creatures I came across. But the lurching troll ahead of me stood taller than I did, and he wasn’t very happy either. Without truly thinking I pulled out my bow, and let arrows fly, spending up every skill I had available to my person. Beside me my companions raged forward, their spells and swords lashing out at the beast. He took them down first, leaving me no choice but to retreat and try to escape while my pawns lay dying in a pool of their own blood. I never made it to the exit. I’m not sure how things turned so badly. I only know that troll was out for blood, and mine must have been pretty tasty.
That, of course, was the first of many deaths to come during my time with Capcom’s latest PC port, Dragon’s Dogma: Dark Arisen. Working from the re-released version of the game in 2013, Capcom uncapped the framerate, made a few of the textures a little higher definition, and fixed a slew of bugs and glitches that plagued the original console release on Xbox 360 and PlayStation 3. The game is in and of itself as much a port as any game can be, and the age can definitely be felt in the game’s UI and menus.
But this isn’t necessarily a bad thing. While the game’s menus did feel a bit hard to handle at times, I was genuinely surprised by how enjoyable Dragon’s Dogma was four years after its original release. Sure it still suffers from having too many sidequests, and some of the humdrum “run here and do this then run back” quests can get annoying, but overall it’s still a really solid RPG.
For those who haven’t played Capcom’s westernized Monster Hunter styled RPG, Dragon’s Dogma follows the story of an Arisen, who must journey and face a massive dragon after it appears in your village and eats your heart like a chocolate chip cookie. The journey is long, and it’s a bit convoluted at times, but overall it feels solid and interesting enough to keep you chasing after whatever new monsters stand in your way. That’s where the best parts come in.
The combat featured in Dragon’s Dogma is exceptional. It’s really one of the best I’ve ever seen in a third person RPG, and it helped make the fifty or so hours I spent in the game worth every minute. The class system, called Vocations in the game, is well thought-out, and even featured upgrades for classes that you level up enough. For example, I began my game as a Strider, which is basically a Ranger who can’t use longbows, and eventually was able to upgrade and become a full-fledge Ranger which gave me access to longbows, new skills, and even better ranges to attack my enemies at.
Another important part of the combat, is the ability to climb onto animals much larger than your character. This allows you to attack certain parts of their anatomy, weakening them, and ultimately giving you better ways to kill them. I quite enjoyed being able to climb onto Griffins and attack them, however, this is one part of the game where the animations show their age, as my character would often glitch through the creatures, which had a tendency to leave my character hanging halfway in a troll’s leg, stabbing at some un-scene target. It’s not a huge issue by any means, but it was annoying enough to make me think twice about climbing onto creatures for the attack.
Aside from the combat, there's only one area of the game that really sucked me in enough to keep me playing far into the night, and that is Bitterblack Isle, an end-game dungeon with hundreds of new areas to explore, and thousands of challenging monsters to defeat. It's a tough area, meant only for those who can hold their own, and its just as punishing as playing one of From Software's Dark Souls games. Of course, it has a story of its own, and I wouldn't want to spoil it for you, but I actually felt that the story for Bitterblack Isle was more engaging than the main story for the game. But that could just be the masochist in me.
Overall Capcom has done a solid job bringing a very well-made RPG over to the PC. The game features the massive world of Granys, and is filled with tons of customization options, as well as hundreds of complex and dynamic combat situations. It's really one of the better RPGs we've seen of late, and I only experienced two crashes during my time with the game. I also never had any issues with the game’s FPS holding up, which was a huge issue on the console release. If you're looking for a game that combines elements of Skyrim, Monster Hunter, Dark Souls, and japanese RPGs, then Dragon's Dogma: Dark Arisen should be on your watchlist.
This review is based on a download code provided by the publisher. Dragon's Dogman: Dark Arisen will be available on Steam and in retail stores January 15, for $29.99. The game is rated M.
Dragon's Dogma: Dark Arisen
- Exceptional combat
- Massive assortment of enemies to challenge
- Huge world to explore
- Smooth and silky gameplay
- Challenging end-game area adds even more to the game
- Graphics feel like they could have been given more attention
- Sidequests feel too numerous
- Many quests feel like filler
Josh Hawkins posted a new article, Dragon's Dogma: Dark Arisen Review: Fully Resurrected
How many dads?
This is being referred to as an FPS, but all the gameplay videos I have seen are in third person. Which is it? Or can you switch back and forth?
Did I refer to it as a FPS somewhere in the review? If so, please point it out so I can get it edited, cause I don't see it.
You did use FPS but you meant Frames Per Second not First Person Shooter.
Sweet, I wanted to play this back in the day and never did. I preordered sorta to show appreciation for PC versions.
Very nice Josh, sounds like a very solid port I am glad been looking forward to it on the PC.
I bet your 980 Ti made sweet love to it on Ultra haha :)
I remember playing the demo on PS3 and really liking it except for the frame rate, glad it's getting the full PC treatment now.
Definitely picking this up eventually. In spite of Capcom and their Capcomness
awesome game. played it on ps3.
the combat's great