Fallout 4 first-day PC sales estimated to be over 1.2 million units

According to early reports, it appears Fallout 4's PC sales could be well over 1.2 million units.

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Fallout 4 sold at least 1.2 million units on PC alone during its first day of sale.

The 1.2 million units sold comes from Steam Spy. It revealed this number isn’t accurate to how many sales the game actually received as Fallout 4 rolled out to each eligible time zone. With that said, we should expect its sales to be even higher once Steam Spy’s graphs to catch up in a couple of days.

Considering how highly anticipated Fallout 4 has been for fans of the series, as well as other Bethesda developed titles, and how much promotion it received over the past several months, we wouldn’t be surprised to hear the game sell over 2 million units on PC during its first day. For now, all we can do is wait to hear the good news from either Steam Spy or directly from Bethesda, but we should expect Fallout 4’s sales to to reach record-breaking numbers.

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From The Chatty

  • reply
    November 11, 2015 9:36 AM

    Daniel Perez posted a new article, Fallout 4 first-day PC sales estimated to be over 1.2 million units

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      November 11, 2015 9:41 AM

      It's still sitting in Steams Top 3 currently played games with almost 400k active players, at some point yesterday there was 470k+ active players. The #4 game is TF2 with 65,370. And that’s just counting PC players, I'd love to see those numbers with console factored in.

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        November 11, 2015 10:25 AM

        So would I. Like I wrote, I'm sure it'll be a record-breaking Fallout game.

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          November 11, 2015 10:37 AM

          What are you predicting for consoles?

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            November 11, 2015 12:38 PM

            I know whatever my guess would be, it'd be way off. If I had to guess, I wouldn't be surprised to hear it still 5 million units in just its first day.

            Second guess would obviously be a gazillion in a day.

            Anywhere between those two numbers would be nice.

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        November 11, 2015 10:45 AM

        1.2 million sales is pretty nice, but if we consider all 3 platforms, that's only ~400k per platform. Ouch.

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          November 11, 2015 10:48 AM

          No the 1.2 million figure is just for the PC as per the article.

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            November 11, 2015 10:55 AM

            ahh, damn I kept reading it over and over and I missed the "PC" in the title.

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      November 11, 2015 10:44 AM

      SCHNAPPLE REMEMBERS WEIRD SHIT

      I recall these comments from lplasmatron in 2009 lamenting how low the PC numbers were at the time. He doesn't mention Fallout 3 in particular but my guess at the time was that he was referring to it.

      I don't get why people are still surprised about this. PC sales are just a tiny percentage of game sales these day, like 5% or something. You guys should be happy if you even get PC versions at all these days. Nobody buys them.

      http://www.shacknews.com/chatty?id=20451416

      Consumer goodwill is a big part of it, but I'm going to say, the sales numbers continue to drop every year. I will not be surprised if more and more games don't even bother over time. The PC has a lot of great things going for it, but it becomes really hard to justify as the numbers drop to ridiculously low rates. If you look at the PC sales chart numbers compared to the console ones, the pc sales charts have a couple games that sell normal numbers, then everything else is just in the thousands of copies sold. On the console side, you have plenty of million plus sellers. It's gotten quite bad.

      http://www.shacknews.com/chatty?id=20451591

      So, to see that in the six years since we've gone from sales so low the PC was in danger to million selling opening weekends for Fallout 4, makes me very happy. It could very easily have gone the way he described. Things looked pretty dire for a while.

      And heck, if the PC sales for Fallout 4 still wind up being 5% of the overall total or something that would be fine too.

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        November 11, 2015 12:45 PM

        Haha nice find. I think the poor PC sales of the day were a self-fulfilling prophecy. The PC sales were bad because many console ports to PC were bad. Once studios started re-focusing on the PC, PC sales went up. Who knew?!

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          November 11, 2015 1:32 PM

          yeah, http://wccftech.com/witcher-3-sells-13-million-copies-pc-4-million-total/

          PC is only dying for shithead execs that don't want to spend time/$ on making a good PC game

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            November 11, 2015 1:40 PM

            fallout 4 ain't exactly a shining beacon on a hill of a pc game

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              November 11, 2015 4:13 PM

              could've been. bethsoft's choice.

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                November 11, 2015 5:38 PM

                What exactly is wrong with it? I've kind of tuned out of Fall Out. It's not really my kind of game.

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                  November 11, 2015 7:45 PM

                  People think the game should look like shimmering diamonds when it still looks like gold.

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            November 11, 2015 5:58 PM

            You're comparing the sales of a 2015 game and a 2008 game with zero consideration of the change in landscape between the two.

            Fallout 3 wasn't even on Steam at launch. Fallout 4 requires it. That's how much has changed.

            Look, game execs are not idiots. They see the numbers and if the PC is selling like 5% of the total and is a piracy magnet then it was going to get cut. But what's happened is the entire industry went to Steam and people decided the ease of use was worth the risks (steam is DRM) and started buying games again. Now PC games are selling millions of copies again and no one has pushed the "PC is dying" narrative for years now except for people like you.

            Get with the times.

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          November 11, 2015 1:44 PM

          Not only that, but most AAA games coming out were still using DX9 and weren't really pushing the graphical envelope. With games now using DX11 and looking better for the time, it's easier to buy games when it takes advantage of your fancy new GPU.

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          November 11, 2015 3:36 PM

          Also happened to coincide with the crash in 2008ish. I'm guessing a lot of companies may have tightened their belts, and people were less willing to spend $$$ upgrading their PCs or getting new pcs in the first place.

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        November 11, 2015 4:33 PM

        The landscape back then was much different. Both consoles switching to x86 has made a huge difference in how AAA games are treated on the platform, and in return how they have been received.

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          November 11, 2015 5:45 PM

          I don't think the architecture switch has taken hold yet. We'd only just now start to see games that were built around that in mind. The new consoles have only been around for 2 years this month. No where near enough time to have developed anything.

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          November 11, 2015 5:51 PM

          I think the real disruptive force was that the PS3/360 were the first generation that could really deliver basically the same game day and date with the PC. Prior generations you'd get something that was kinda sorta the same game but usually either cut way down (DOOM 3 on the original Xbox literally had entire chunks of levels cut out) or made from scratch and only shared a name with the PC game (like a lot of the early Call of Duty or Far Cry games).

          All other things being equal a lot of people went for the consoles, and since it was the same game the sales numbers could be compared directly. Plus piracy was not only rampant but the gut reaction was to make worse and worse DRM which just drove more people to piracy.

          But then the pendulum swung (swang?) the other way. Digital distribution cut out a lot of the costs involved and some were passed on to the consumer in the form of Steam sales or Steam key store sites. The consoles hung out for too damn long and you were playing the fourth iteration of a game on 2005 hardware in 2013. Minecraft happened. People started seeing things like mods and dedicated servers as pluses again. And like you said everything going x86/x64 made it to where it was simpler to be cross platform from the word go.

          So yeah, the PC industry was threatened and things changed and got better.

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        November 11, 2015 5:47 PM

        There are a lot of contributing factors to the relative revival of the PC community. The popularity of Streaming has also had a significant impact. LoL, DotA2, SC2, etc. tournaments keep getting bigger every year and a lot of that is because people genuinely enjoy watching them.

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      November 11, 2015 11:13 AM

      Good day when a PC sells that many copies.

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      November 11, 2015 3:44 PM

      I think I'm going to get this for Christmas. I like to pick a couple delayed gratification games to get so I have something to get excited over for Christmas, and it makes it easier for family to get me stuff when I have an answer all ready for them whenever they inevitably ask what to get me. Yoshi's Woolly World is the other big one.

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      November 11, 2015 6:01 PM

      Jb Hi-Fi, whom my wife works for, sold out of the PC version Australia wide. They still had plently of console copies available, and it appears the PC has outsold them.

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        November 11, 2015 8:04 PM

        I do wonder if the (supposed) slower uptake of this generation of consoles will have any effect on sales.

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          November 11, 2015 9:51 PM

          There's something like 30 million PS4s out there. It outsold the PS3 and PS2 in the same time frames.

          Pretty nuts! Also, who buys retail PC games anymore? A shop selling out of them means little when most stores still even selling PC games carry only a fraction of the console units with digital distro as big as it is. Perhaps Australia is totally different?

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            November 11, 2015 10:21 PM

            I was quite surprised myself as I haven't bought a a physical PC game in almost a decade. But this isn't from a small store, JB is one of Australia's largest electronic retailers.

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            November 12, 2015 4:46 AM

            Interesting, I guess maybe it's just Xbone having problems? And Wii U of course.

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        November 12, 2015 12:22 AM

        Sweet. Can you find out how StarCraft LoTV is selling at JB?

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        November 12, 2015 1:18 AM

        Maybe they had larger stocks of console copies

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      November 11, 2015 9:56 PM

      i thought PC gaming was dead

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      November 11, 2015 10:46 PM

      Awesome, it deserves it.

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      November 11, 2015 11:26 PM

      15 hours in and I think this is the first Bethesda game I can remember that hasn't really had much of a "wow" factor to it for me. It's like I'm having fun and nothing seems very interesting at the same time.

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        November 12, 2015 12:17 AM

        I'm getting some of that, have about 15 hours as well.

        Skyrim floored me because it was quite a new setting for another game like that (at least new to me). I loved the rugged, frozen, Nordic vibe. Felt totally foreign to the landscapes in Oblviion, and it was easier to get wrapped up in that fantasy world where I didn't know what to expect around any corner, even though it was all very much a known quantity at the core.

        Fallout 4 is really more Fallout 3 with some new systems and twists on top. I know it's not that simple, it's great and there's a ton of stuff to do, but it's feels like more of the same rather than something unique.* Going through the motions, nothing real surprising. Not that they can do much about that. I haven't been "hooked" quite yet, but there's still plenty of time for that to happen. Although there's more here than ever before that is actively immersion breaking for me. For example I thought I would really dig the dialogue system, but it's one thing I'm disliking the more I play.

        *Also kind of unfair to say because I know people felt that way about Skyrim.

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      November 12, 2015 12:29 AM

      Bethesda stuff does crazy numbers on PC.I believe the total numbers for Skyrim they gave out were around 20 million sales and if you check Steam Spy it sold 9.5 million on PC.