Oculus Touch can sense when you touch it; only supports pre-defined gestures

Oculus VR has revealed some new information regarding its Oculus Touch controller that makes us want to get our hands all over it.

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Oculus VR revealed the Oculus Touch just prior to the start of E3 2015, and today, we’re learning some more details regarding what can be possible with the controller. The details come from the updated Oculus Rift Developer Guide.

The Oculus Touch will have touch-sensitive buttons, but not in the way we’ve seen in the past. Instead of giving developers an indication of how much force is used to pull a trigger or push a button, the Oculus Touch will know when the user’s fingers are touching, but not pressing, certain buttons. This can help better immerse players inside of their VR world as they’ll be able to see the position of their fingers, which can help them figure out what button your finger is on during play. Every button on the controller can sense a user’s touch, including the joystick and index finger.

Oculus said hand gestures would be analog when the Oculus Touch, but it appears it has baked in pre-defined gestures with only two currently supported: pointing with the index finger and a thumbs up motion.

The haptic feedback on the Oculus Touch may use a linear actuator instead of the usual ERM motor used in most gamepads for the rumble feeling. Linear actuators are capable of delivering improved haptic feedback events, such as clicking. Oculus recommends developers from extended use of vibration as high levels of it may reduce positional tracking quality. The company recommends devs only turn on vibration for short periods of time.

[Via Road to VR]

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From The Chatty
  • reply
    September 2, 2015 10:38 AM

    Daniel Perez posted a new article, Oculus Touch can sense when you touch it; only supports pre-defined gestures

    • reply
      September 2, 2015 11:55 AM

      That's a really weird sentence:

      Every button on the controller can sense a user’s touch, including the joystick and index finger.

    • reply
      September 2, 2015 11:58 AM

      It's a bit weird that the "grab" button sits at the height of the middle finger. It's not really used in a grabbing motion. That really threw me off when trying to grab a gun and shoot in the toybox demo. I kept dropping the gun accidentally.

      It would have been better placed lower as a combined button for pinky and ring finger or on the other side of the controller where your palm is.

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      September 2, 2015 12:28 PM

      "This can help better immerse players inside of their VR world as they’ll be able to see the position of their fingers, which can help them figure out what button your finger is on during play" I'm sorry, do people actually have trouble knowing what button their fingers are on?

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        September 2, 2015 12:41 PM

        Yes because there are non-obvious buttons. Also they hand you the controllers after you have the headset on and in VR they just look like hands.