Batman: Arkham Knight PC suffering from poor optimization

According to a number of reports, we're hearing the PC version of Batman: Arkham Knight is sort of a mess with FPS caps and stuttering frame rates.

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Batman: Arkham Knight is now available for those who want to adventure through Gotham City as the caped crusader, but if you’re a PC gamer, you might want to reconsider playing it on your platform of choice as we’re learning its port isn’t good.

The majority of complaints appear to be aimed at Arkham Knight’s stuttering frame rates and a 30 frames-per-second (FPS) cap. Other reports claim a number of high-end graphics cards are struggling to maintain a stable frame rate, even with new drivers released by both Nvidia and AMD.

In our previous experiences, we had issues getting a stable frame rate in Batman: Arkham City. We even had to turn off DirectX 11 in order to make it somewhat playable. To hear Arkham Knight is also suffering poor optimization on PC isn’t exactly surprising, although we would have hoped Rocksteady Studios would have put a little more effort into its development.

If you want to try to make your Arkham Knight experience a little better, check out this NeoGAF thread that has some tips on how to change the game’s FPS cap and skipping the opening splash screens.

We’ve reached out to both Rocksteady Studios and Warner Bros. for comment on this story. We’ll update it once we receive a response.

[Via Steam]

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From The Chatty
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    June 23, 2015 7:00 AM

    Daniel Perez posted a new article, Batman: Arkham Knight PC suffering from poor optimization

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      June 23, 2015 7:52 AM

      The game also doesn't work on mobile Nvidia GPUs at all, the screen just flashes repeatedly and you're lucky if you can even alt+tab out. The only workaround is to run the game windowed. There are multiple threads about this issue on the Steam forums, I have yet to see anyone say they have it working on a mobile GPU in fullscreen. Pretty lame.

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        June 23, 2015 8:02 AM

        Wow. That's horrible. I know a lot of people who like the convenience of a gaming laptop over a dedicated gaming tower.

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        June 23, 2015 9:09 AM

        The real kicker is, the game came with my new laptop as part of an Nvidia promotion. The irony is not lost on me. As a side note, another thing I'm not happy with...people who redeemed this Nvidia promo like me were given the game and 3 pre-order DLCs, but yesterday right before the game unlocked Valve removed 2 of the DLCs from these users (one being the Harley Quinn story pack). So, it seems WB changed their minds at the last possible second on what DLC some people were entitled to. This is also being discussed in the forums, some people that had this happen bought the game from GMG or other key selling sites....but most are those that bought an eligible Nvidia GPU or notebook and got the game for free via the Nvidia promo. Pretty shady and underhanded, considering I had all 3 DLCs when I redeemed the code and now they've taken 2 of them away.

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      June 23, 2015 7:53 AM

      Hopefully DX12 and Vulkan make this shit less common, since those API's will be closer to developing for console hardware.

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      June 23, 2015 8:05 AM

      Nice work Dave Lang

      http://i.imgur.com/NEjvgsQ.png

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      June 23, 2015 8:17 AM

      [deleted]

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      June 23, 2015 8:29 AM

      The game wouldn't launch until I realized I forgot there were new drivers. Had a memory issue I recall. So I applied the deige

      I had it crash once during the first Batmobile platforming bit. Got a hard lock and crash to desktop, that was I think less than an hour into my play? Restarted the game and played through for another 3 hours before stopping. No crashes though. Running between 52-60 fps on a 970 GTX with all settings at their highest and 1080p.

      After the restart, I left the Batmobile on the roof. I called for it on the ground so it drove off the roof and bounced around before landing on its back. That was pretty funny.

      Also I tipped it over on its side in the Gotham PD garage and used the B button to flip it back but I had accidentally timed it as it was rocking back so it flipped and landed on the other side. I managed to juggle the Batmobile on to its sides about 8 times to amuse myself.

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