SimCity BuildIt becomes the most-played game in SimCity history

There have been a lot of SimCity games, but SimCity BuildIt has become the most-played game out of the entire series.


SimCity BuildIt launched back in December 2014, and after six months of being available on iOS and Android devices, it has become the most-played SimCity game ever, EA Mobile has revealed.

SimCity BuildIt has nearly 40 million people playing it around the world, with most of those users located outside of the US and engagement and retention statistics considered to be “very high.” Players spend around 40 minutes per day playing, splitting that time over several five-six minute sessions.

In an interview with GamesBeat, EA Mobile vice president and group general manager Jason Willig says SimCity Buildit has become the most played game in the series’ 26-year long history. “I think SimCity BuildIt has taken off for a number of reasons,” he said. “First and foremost, it was made by a deeply experienced team with incredible creative and technical horsepower.

“[The] design is native to the mobile platform from the ground up, versus a PC port, incorporating elements like crafting, short sessions, and a balance of linear and sandbox gameplay. Those aspects, in combination with more traditional SimCity brand pillars like disasters, services and specializations, all wrapped in a gorgeous, 3D package, really spoke to consumers.”

Willig went on to praise the in-app purchase system in SimCity BuildIt, saying “progression in SimCity BuildIt is not tied to any type of micro-transaction.” Even though players aren’t required to spend any money to progress, doing so does help speed up progression.

Thinking back on all of the amazing SimCity games that have been released over the years, it’s amazing to hear SimCity BuildIt has become the most popular. It just goes to show how much mobile gaming has advanced over the years as more people are able to play games at their leisure wherever they are. We’ve played SimCity BuildIt in the past and we thought it was a solid experience, and one that’s worth your time if you’re a fan of the series.

[Via GamesBeat]

Senior Editor
From The Chatty
  • reply
    June 8, 2015 1:35 PM

    Daniel Perez posted a new article, SimCity BuildIt becomes the most-played game in SimCity history

    • reply
      June 8, 2015 3:28 PM

      any shackers play this? any good? watching 30 or so seconds of gamplay makes it look like farmville

      • reply
        June 8, 2015 3:32 PM

        Doesn't sound like a game more like a return engagement generator.

      • reply
        June 8, 2015 4:08 PM

        I played it for a few days. It's an awful, boring clickfest that makes SimCity 2013 look like the hallmark of the series in comparison.

        • reply
          June 8, 2015 7:09 PM

          That's a pretty damning review.

      • reply
        June 8, 2015 4:43 PM

        Its fucking terrible and didn't work without an Internet connection so I couldn't even play their fucking terrible game on the metro. You click things and wait hours until they are done. Think that Simpsons city builder without the fun theme.

      • reply
        June 8, 2015 5:24 PM

        It's a building f2p game with elements of SimCity - it's more a puzzle game when it boils down to it. You need to place municipal buildings which have their own happiness / population boosts and ranges - so you have to organize your stuff to get an affective layout. It's alright and it's nice watching the city grow and evolve as you build it up.

        • reply
          June 8, 2015 5:29 PM

          If there's anything to it besides grinding out wood planks and nails to make buildings that make more wood planks and nails, then they should probably lead with that so that it actually looks like a game of some kind.

          • reply
            June 8, 2015 6:28 PM

            different market I suppose? It's pretty typical of that genre and I guess they didn't want to break familiarity for the millions of other people who play those kind of games.

            • reply
              June 8, 2015 7:56 PM

              I've been playing Seabeard for over a month. It's definitely grindy, but I feel like I can play it once a day and not miss out because I'm not tapping something every 5 minutes of the day. And most importantly, there's actual gameplay there. Even if it's QTEs, minigames and Animal Crossing shit, it at least feels like it aspires to give people something fun to do. People whose familiarity with mobile games is a treadmill where tapping the screen as often as possible is literally the only challenge should have their familiarity broken.

      • reply
        June 8, 2015 7:20 PM

        I played it for like a month. It's fun at first then gets frustrating unless you pay money lol

        • reply
          June 9, 2015 6:44 AM

          Basically this. I found it fun at first to play on the subway and such (someone up above mentioned it doesn't work without an internet connection, but they seem to have gotten rid of that requirement). The interface isn't half bad for building cities on a phone and at first it really does feel like a great game. That said, you will quickly find the game mechanics are specifically designed to make you fork over some cash at some point unless you want to have a city where you are deliberately slowing down your expansion or living with citizens whose needs aren't being met just to avoid their cash generator.

    • reply
      June 8, 2015 5:10 PM


    • reply
      June 8, 2015 5:39 PM

      That's why we can't have nice things.

    • reply
      June 8, 2015 6:34 PM

      Sad. Fat. But mostly sad.

    • reply
      June 8, 2015 6:38 PM

      News at 11! Angry Birds Stars Wars number one star wars game of all time

    • reply
      June 8, 2015 7:05 PM

      Let the boring easy-mode P2W proletariat have their Cities:Skylines Lite.

    • reply
      June 8, 2015 8:05 PM

      That makes me sad.

Hello, Meet Lola