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Shacknews Live: Dirty Bomb with Splash Damage

We're going to be shooting each other in the face in Dirty Bomb for a few hours today, so come join us!


Dirty Bomb is entering its open beta on June 2, but today, you’re in for a special treat as a number of us are going to participate in a livestream starting at 9am PT / 12pm ET. In addition to some members of the Shacknews editorial and video team taking out their secret aggression against one another, we’ll be joined with some of the developers from Splash Damage, who you may already know is the studio behind Dirty Bomb.

While you watch the shenanigans take place on our Twitch stream, Dirty Bomb’s community manager Miss Murder will be dropping in to give away some Merc Starter Packs. The Merc Starter pack offers five full-time mercs, 35,000 in-game credits, and immediate access to the game. If you’re the lucky recipient of one of these Merc Starter packs, you can start playing Dirty Bomb without having to wait for its open beta to launch.

Feel free to take some time off from work to watch us play Dirty Bomb. Don't worry - we already told your boss you're taking an extended lunch today. He's totally cool with it.

Watch live video from Shacknews on

Shack Staff stories are a collective effort with multiple staff members contributing. Many of our lists often involve entires from several editors, and our weekly Shack Chat is something we all contribute to as a group. 

From The Chatty
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    May 29, 2015 8:30 AM

    Shack Staff posted a new article, Shacknews Live: Dirty Bomb with Splash Damage

    • reply
      May 29, 2015 9:13 AM

      We're live over one the Shacknews channel with Show Important!

    • reply
      May 29, 2015 9:16 AM


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      May 29, 2015 9:23 AM

      Beta was a lot of fun. I think I prefer the more rigid class system of the Enemy Territory games, but it plays fast and I've always liked this style of objective FPS.

      The initial characters were mostly standard FPS archetypes, but it looks like they're starting to come out with some more unique ones lately, which I like.

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        May 29, 2015 9:26 AM

        Answer the question hanging on all our minds though:

        Is it going to be another Brink?

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          May 29, 2015 11:48 AM

          I don't think so.

          Brink wasted so much energy on stuff that didn't work, and I think things like weapon balance and map design suffered.

          Weight classes were pointless, because heavies didn't have enough hitpoints and lights didn't have enough mobility to make up for their disadvantages. So everybody played medium.

          The parkour thing looked neat, but often was slower than just running around an obstacle, and made you a really easy target.

          Nobody cared about single player story mode, the single player agility challenges were ignored by nearly everyone.

          Cosmetic options are kind of pointless in a retail game with no community.

          No ET game needs 50 different unlockable guns+attachments, and that part in particular stunk of trying to out CoD CoD.

          Bethesda fucked them on support and they couldn't fix the weapon balance until the console patches passed cert or something like that.

          This one is PC only, I haven't noticed excessive chokepoints in the maps (these game revolve around some chokepointing and always feel a little slanted towards defense at first). Weapons are shared between characters, so any balancing issues will be about the characters. They appear to have full control of when they want to patch the thing too, so they should hopefully be able to return to the type of support I expected coming out of W:ET and ETQW.

          It plays faster, and being based on UE3 there shouldn't be any compatibility issues out the gate.

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          May 29, 2015 2:17 PM

          I think the most telling thing against that is, as they stated on the stream, that the dev team holds a tournament every sunday and are getting feedback. They said that this sunday there are 32 teams signed up.

          That seems like a good sign.

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      May 29, 2015 9:26 AM

      Enjoyed the beta, fast and fun. Not enough maps though. And more importantly the rate at which you unlock things if you stick to F2P seems god awful slow.

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      May 29, 2015 10:37 AM

      dang was this like 30 minutes long. I got an email from twitch while I was at lunch and it was already done when I got back

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      May 29, 2015 2:14 PM

      Good stream. Good content. I assume you have a schedule filled up with some dev teams for the next few weeks?

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        May 29, 2015 4:06 PM

        Yep! I'm trying to have show important be a place where we can interact with devs and guests on a frequent basis.

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      May 29, 2015 3:57 PM

      since i have flash disabled, i can never watch any twitch stuff :(

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        May 29, 2015 4:08 PM

        You can cheat with me baby. I'm discreet. No one will know.

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