Pillars of Eternity has a major buff-stripping bug

Whatever you do, DON'T DOUBLE CLICK.


Obsidian has revealed its latest role-playing game, Pillars of Eternity, has a game-breaking bug that the developer is currently working to fix. It’s recommended for the time being to absolutely, positively fight the urge to double-click items in order to equip them to your character. Instead, you should be dragging them to a slot in the game’s inventory screen.

An Obsidian developer describes the bug on their official forums saying when players double-click, the result is the removal of all passive, racial, and permanent buffs for good. Players can reload an old save file in order to reactive these buffs, although it could be a pretty big issue if you haven’t saved your game for quite some time.

Another way to temporarily fix this issue is to remove the stricken party member from the party, and then adding them back. Other players are reporting even though the passive buffs don’t show up, they still appear to be present and working.

Either way, Obsidian is working on a fix for the bug that they’re attempting to make retroactive, so it’ll fix any save files that have this problem.

While we all wait for this fix to come, why not check out our walkthrough and guide on Pillars of Eternity's side quests?

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From The Chatty
  • reply
    March 30, 2015 7:55 AM

    Daniel Perez posted a new article, Pillars of Eternity has a major buff-stripping bug

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      March 30, 2015 8:15 AM

      This really sucks, i've been double-clicking throughout my current play through that hit 22 hours last night. I hope it gets fixed really soon, I don't have a save file old enough to fix it, and my character dies super quickly compared to my party.

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      March 30, 2015 8:24 AM

      Yeah...I'm gonna wait a few months to get this one.

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        March 30, 2015 9:18 AM

        * O B S I D I A N ' D * But seriously, while it's a bit discouraging this got through, it's a great game. Once this is patched, I can't think of any reason not to play it.

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          March 30, 2015 10:29 AM

          i'm one of the first to make an obsidian joke but this game is far from buggy, its a massive complex game and a few hours in i have no complains. obsidian has had a bit of a reputation for it but i think we ought to mention/acknowledge that their last few games like soutpark and the last game have been solid in the department.
          i can in good conciousness recommend people to pick it up, its really amazing and nowhere as broken as new vegas and consorts that ruined their reputation.

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            March 30, 2015 10:54 AM

            Yeah, bugs aside, this is hands down the best, most complete game they've delivered to date. South Park was pretty bug free, IIRC, but a much smaller game in terms of classes, abilities, and branching paths.

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      March 30, 2015 8:31 AM

      Yikes. I only started playing yesterday in earnest, but I know I've been double-clicking.

      It reminds me of the dexterity rogue bug in DA:O and realizing that getting my ass handed to me wasn't by design. I wish there was a way to turn on verbose combat data to see exactly how combat turns are being calculated. Wouldn't it be much easier to tell if there were any missing buffs or other funny business that way?

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        March 30, 2015 8:49 AM

        The data you see in the bottom right has all the calculations, I believe. I haven't dug into it too much.

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      March 30, 2015 8:45 AM

      There is this one too, http://forums.obsidian.net/topic/72582-how-to-fix-raedrics-hold-crash/ workaround in that thread works though if anyone hits it.

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      March 30, 2015 8:50 AM

      Ugh that sucks.

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      March 30, 2015 10:02 AM

      they fixed it http://www.shacknews.com/chatty?id=33289138#item_33289138 should be patched soon.

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      March 30, 2015 10:38 AM

      Staying true to its oldschool RPG roots. Remember the bugs in Infinity Engine games?

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