Evolve - Monster Tips - Become the Perfect Monster

Tired of getting stomped by those pesky hunters? Don't worry, we've got your back. 


Now that Evolve has been out for a few days and everyone has had a chance to sink their teeth into it, more and more people are turning to the dark side, and taking up their Monster mantle. Don’t worry though, here at Shacknews we’ve got you covered with some great tips to help you stay ahead of those 4 pesky hunters hot on your trail.

Health and Armor

First off let’s establish the ground rules of each monster. The Goliath is a tank, sporting 5 health and 10 armor from Stage 1. The Kraken, however, starts with the same amount of health, 5; but only sports 8 armor. The Wraith, considered the strongest of the first three monsters, only sports 4 health and 5 armor from Stage 1. It should also be noted that armor is a static number and does not increase as the monster evolves to different stages.


Each monster has 3 different stages. The first stage is the monster’s weakest point. At this point in time you should avoid all encounters with the hunters as they are stronger than you. You’ll want to use your Smell ability and sneak your way around the map until you’ve managed to eat enough wildlife to evolve to Stage 2.

TIP: All downed hunters and citizens are edible, and contribute to your monster's evolution status.

Stage 2 is the balance board between the monster and the hunters. At this point in time conflict will most likely begin, unless you continue to sneak and eat your way around the map. As I mentioned above, this is the balancing act between the two groups, and neither is stronger than the other. Once you’ve eaten enough wildlife, or killed enough hunters, you’ll need to find a safe place to evolve to Stage 3.

Stage 3 is the crème de la crème of the monster’s life cycle. This is the point where the hunters become the hunted, and the monster becomes the strongest thing on the map. At this point you’ll want to lead your prey to a designated area and then ambush them. Ambushing them will allow you to get a few good hits in before the Trapper has a chance to drop the dome and lock you in.


Every monster has a different set of 4 abilities, just like the hunters. At the start of the game you’re allowed to choose between these four skills, and you’ll want to base your choices on the group of hunters you’re fighting. For example, if you’re going against a group with Lazarus, you’ll want to bring along your Fire Breath ability in order to counteract Laz’s cloak skill.


The Goliath has the ability to choose and upgrade the Rock Throw, Leap Smash, Fire Breath, and Charge skills.


The Kraken has the Lightning Strike, Banshee Mines, Aftershock, and Vortex skills.


The final base game monster, the Wraith, sports the Warp Blast, Abduction, Decoy, and Supernova skills.

Fighting the Hunters

The toughest part of the game is avoiding the hunters until you manage to level your monster up to Stage 2, or preferably, Stage 3. Once you’ve reached either of these stages you are ready to take the fight to them.

The first thing you want to do is set an ambush for your enemies. Sure, you could run in all half-cocked and try to take down the hunters, but why go to such unnecessary risks? Simply find a good hiding spot, lead your prey to it, and make sure to hide your tracks by sneaking.

Once your enemies reach your hiding place you’ll want to try to sneak attack the closest one, and from there take out the rest.

Of course, if you’re looking for a little direction in all of this, don’t worry, I’ve got your back. Generally speaking the Medic is your first priority for takedown. Without their Medic, the hunters can’t heal up, and that makes them easily susceptible to your attacks. From there you should usually focus on Support, then Assault, then Trapper.

However, not all hunter fights will go as generally expected, and you should always be ready to change up your target and go for the enemy causing you the most trouble.

That’s all there is to it. Follow these easy steps and you’ll be well on your way to mastering the art of the monster. 

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