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World of Warcraft North American servers suffer DDoS attack

Blizzard has confirmed the North American servers for World of Warcraft suffered from a DDoS attack.


Blizzard has confirmed early this morning the North American servers for World of Warcraft are experiencing a DDoS attack just days after the title’s expansion, Warlords of Draenor, released to the public.

“We ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency,” Blizzard community manager Bashiok revealed in World of Warcraft’s official forums. According to WoW Insider, the DDoS attacks seem to have originated from China, although as of this writng, the attacks have ceased now that the servers have been brought offline for maintenance. Blizzard notes if another DDoS attack occurs when the servers are brought back up, they’ll be sure to make an announcement.

I’ve always wondered why most DDoS attacks are targeted against gamers as we’ve seen several such attacks against both Sony and Microsoft throughout the years. I’m not sure if those attacking just want to upset players when they’re attempting to unwind, or if they legitimately think they’re causing these companies to lose money as a result of these attacks. Either way, I think we can all agree they are pretty annoying, especially when they occur on the weeknds as that's when most people are able to get a good amount of gaming time in, myself included.

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From The Chatty
  • reply
    November 14, 2014 8:00 AM

    Daniel Perez posted a new article, World of Warcraft North American servers suffer DDoS attack

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      November 14, 2014 8:19 AM

      The twist is that the DDoS was from people just trying to play.

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      November 14, 2014 8:41 AM

      Making everyone try to activate the same quest item/doodad at the same time the only way to progress in the zone didn't help any either. Having hundreds of people spamming activate macros at the same time likely caused most of the issues. A very dumb design choice by Blizzard that they were warned about by beta testers.

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        November 14, 2014 8:45 AM

        Not to mention making absolutely no content other than a single zone at the beginning when every other expansion has had new races or classes to help break up the number of people trying to do each area. This one has everyone boosted to 90 and entering the same zone doing the same quests.

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          November 14, 2014 8:48 AM

          After the brilliance of WOTLK using 2 starting zones and funnelling people into the middle towards the end of the levelling experience, I don't know why they ever shied away from doing that.

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          November 14, 2014 9:51 AM

          TBC had everyone horde/alliance in the same zone. it was also a disaster on launch day.

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      November 14, 2014 8:58 AM

      Are DDoS attacks really that difficult to thwart, especially from a localized area? They'v become increasingly common against games in the last few years and every game seems unable to prevent or stop them without shutting it all down.

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        November 14, 2014 9:36 AM

        Most ddos attacks aren't coming from "one area" hacked computers from all over are used. I think there was a huge thread on this awhile ago that was pretty interesting.

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