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DriveClub server issues have improved, dev says

The ongoing server issues DriveClub has experienced have improved, although they're still not where Evolution wants it to be.

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DriveClub’s launch was marred due to server issues, resulting in the PlayStation Plus Edition of the game becoming delayed It’s been a rough couple of weeks, but Evolution Studios has given the all clear for would-be racers to take to the virtual streets.

"We're still improving server performance to get all of you enjoying full online connectivity together, but the majority of DriveClub players should now be able to connect and play online," Evolution Studios wrote on its official Facebook page.

Even though improvements have been made, Evolution’s work isn’t completely done yet. “More server updates and upgrades are coming online over the weekend, so while this work continues you may still experience some issues with connectivity but please keep trying.”

Want to know what we thought of DriveClub? Be sure to check out our review as well as our feature comparing it to Forza Horizon 2.

Senior Editor

From The Chatty

  • reply
    October 20, 2014 9:35 AM

    Daniel Perez posted a new article, DriveClub server issues have improved, dev says

    • reply
      October 20, 2014 9:47 AM

      The PSN+ version is only going to be a year or so late by the time it drops.

      • reply
        October 20, 2014 10:23 AM

        srsly. one of the worst AAA title launches in recent memory. was going to try out the PS+ version and then buy it if i liked it. now, i will just wait for project cars/

    • reply
      October 20, 2014 10:50 AM

      LULZ

      Ebola issues have improved too.

      Oh, wait.

    • reply
      October 20, 2014 11:24 AM

      They've improved, but I'm still taking forever to connect to other players and getting dropped from races.

    • reply
      October 20, 2014 11:39 AM

      Polygon went Full Polygon and dropped their review score from 7.5 (lol) to a 5 bcs online doesn't work.

      http://www.polygon.com/2014/10/7/6570539/driveclub-review-ps4-playstation-4

      DRIVECLUB REVIEW UPDATE 1

      While I was impressed with Driveclub's smart social media-inspired challenges and team-up mechanics, all of these elements have one major requirement: functioning online support. While online servers worked flawlessly with the lighter load prior to launch, they have more or less ceased to function in the disastrous week since the game launched.

      According to developer Evolution Studios, the server problems are not just from high player load but tied into actual buggy server code in the game. Whatever the issue, we have not been able to connect to Driveclub's online options at all since launch day. This includes the multiplayer modes, challenges and clubs, the latter of which has vehicles locked behind it as well.

      Driveclub still features solid racing without its online features, but the tour mode alone is not enough to pull in serious attention. Challenges and clubs are a core, necessary part of the game, and they are currently largely inaccessible. It's a shell of the game it's supposed to be. As such, we're updating our Driveclub score until such a time as we have evidence that the game's servers are consistently up and running.

      • reply
        October 20, 2014 11:42 AM

        i can only hope driveclub goes into the clearance bin by xmas.

        • reply
          October 20, 2014 11:43 AM

          it's really not that good, dude. It should have been a 5/10 to begin with. The Giant Bomb review nails it. It's just not that fun and the graphics aren't really that great either.