Amplitude reboot shows off musical contributor line-up

Harmonix has revealed the bands that will contribute to its new Amplitude project.

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With the Amplitude Kickstarter program just a few days away from completion (and about $400,000 from its goal) Harmonix has pushed promotion behind the would-be project into overdrive, announcing a number of bands that will take part if the game meets its funding.

Amplitude, which originally appeared on the PlayStation 2 many years ago, would feature a number of familiar groups in this new version. The line-up includes Anamanaguchi, who previously worked on the Scott Pilgrim vs. the World game soundtrack; Danny Baranowsky, who composed the Super Meat Boy chiptunes; C418, who worked on Minecraft; Kasson Crooker; Jim Guthrie and popular band Freezepop, a band that previously contributed to the first Amplitude, as well as the PS2 cult hit Frequency. The tracks these bands provide will be entirely original, composed specifically for this HD reboot of the game.

"We're thrilled to be able to collaborate with these incredible artists who have proven themselves more than capable of delivering amazing tracks and setting the tone for some of our favorite games," said Amplitude creative lead Ryan Lesser. "Alongside the new original music our audio team is composing, we can't wait to hear what they bring to Amplitude!"

Those interested in contributing to the Kickstarter project can do so here.

From The Chatty
  • reply
    May 19, 2014 1:15 PM

    Robert Workman posted a new article, Amplitude reboot shows off musical contributor line-up.

    Harmonix has revealed the bands that will contribute to its new Amplitude project.

    • reply
      May 19, 2014 1:27 PM

      Four days left and half way to go..i don't think they'll make it.

      • reply
        May 19, 2014 1:42 PM

        They really shouldn't have made it such a short KS, but it doesn't look like the interest was there anyways

        • reply
          May 19, 2014 1:51 PM

          They had a good article on gamasutra today and it was pretty revealing. Basically Sony told them ten years ago that people weren't interested in the game until after they played it.

          So... why not make a prototype for people to play for the KS? I dunno, maybe that would have been a nightmare to do for the playstation or something.

    • reply
      May 19, 2014 1:52 PM

      Please back this guys. Rockband blitz was OK, but I feel like people missed out on the brilliance that was Frequency/Amplitude. The games were simply brilliant, but held back by a lack of funds to license good songs.

    • reply
      May 19, 2014 4:36 PM

      Do you want to see me be a sad mod? Back this. Back this or I will scorch this Chatty will a hellfire that will resound around the world!!!

      • reply
        May 19, 2014 4:48 PM

        I thought you already were a pretty sad mod.

        • reply
          May 19, 2014 4:51 PM

          Bad mod. I'm a pretty bad mod.

          • reply
            May 19, 2014 5:14 PM

            sad
            /sad/
            adjective
            1.
            feeling or showing sorrow; unhappy.
            "I was sad and subdued"
            2.
            informal
            pathetically inadequate or unfashionable.
            "the show is tongue-in-cheek—anyone who takes it seriously is a bit sad"

      • reply
        May 19, 2014 5:19 PM

        Will you buy me a beer at OBF if I back it?

        • reply
          May 19, 2014 5:20 PM

          Wait, wrong De mod.

          Still though, you should go to OBF.

    • reply
      May 19, 2014 9:54 PM

      Pretty weak pitch, seems like they're just preaching to the choir. As someone who has no idea what amplitude or frequency are, their video does a terrible job of explaining whatever their game is. Most kickstarters you expect to see some kind of limited playable alpha or at the very least some in-game footage. Not some 10 year old PS2 footage.

      Surprised Harmonix thought this had a chance of succeeding. What they've succeeded at though is burying the Amplitude franchise indefinitely.

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        May 20, 2014 2:32 AM

        It was already dead. They tried to fund it through the traditional model and couldn't. The KickStarter was its only chance.

      • reply
        May 20, 2014 4:15 AM

        I don't think they thought it has a chance, but when all the nerds say "I would buy another Amplitude!" They can point to this and say no you wouldn't.

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          May 20, 2014 4:24 AM

          Which is dumb, because I would absolutely buy this game *when it's out*. But I'm not an investor, and I'm pretty much done doing KS for video games.

          If they had a finished product to sell me today, I'd buy it in a heartbeat.

          I think they made a huge mistake chaining themselves to the Amplitude IP instead of making something new in the same vein which would be available on more than one company's consoles, and ideally, PC as well.

    • reply
      May 20, 2014 4:27 AM

      Trending towards $518K.. Probably not going to make it.

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        May 20, 2014 4:33 AM

        Got a few days, they often get a spike at the end. When I checked it the other day it was only 300k, too so there is some movement. Still say it has a chance.

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          May 20, 2014 4:55 AM

          I always wonder how many kickstarters have 11th hour backup plans for funding.

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            May 20, 2014 5:31 AM

            IIRC, they'd already said that this total was only like, half the funding they'd actually need. I could be wrong.

    • reply
      May 20, 2014 5:33 AM

      Why is this game a Playstation exclusive? That is the reason it is failing. Fans of the brand will back it through a name change for IP purposes but I have 0 interest in Kickstarting a game for a console I don't own.

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