Castle Wolfenstein, 1981Developer/Publisher: Muse SoftwarePlatforms: Apple II, MS-DOS, Atari 8-bit family, and Commodore 64
Beyond Castle Wolfenstein, 1984Developer/Publisher: Muse SoftwarePlatforms: Apple II, MS-DOS, Atari 8-bit family, and Commodore 64
Beyond Castle Wolfenstein
Wolfenstein 3D, 1992Developer: id SoftwarePublisher: ApogeePlatforms: PC
Spear of Destiny, 1992Developer: id SoftwarePublisher: FormGenPlatforms: PC
Wolfenstein: Spear of Destiny
Return to Castle Wolfenstein, 2001Developer(s): Gray Matter Interactive. Nerve Software (multiplayer)Publisher: ActivisionPlatforms: PC, Mac, Linux, PS2, Xbox
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory, 2003Developer: Splash DamagePublisher: ActivisionPlatforms: PC
Wolfenstein: Enemy Territory
Wolfenstein, 2009Developer: Raven Software. Endrant Studios (multiplayer)Publisher: ActivisionPlatforms: PC, Xbox 360, PlayStation 3
Wolfenstein: The New Order, 2014Developer: MachineGamesPublisher: Bethesda SoftworksPlatforms: PC, Xbox 360/One, PlayStation 3/4
Wolfenstein: The New Order
Steven Wong posted a new article, Wolfenstein retrospective: From castle storming to the new world order.
We chart the thirty-year history of Nazi killing action to see how the game has radically evolved, and whether the new Wolfenstein measures up.
Great write-up that stirred memories of great times. Thanks, Steven!
Couldn't agree more with this assessment. Return to Wolf was the last really good one in my opinion. The multiplayer was great.
I got a lot of fun out of Wolf 2009 too. It could get satisfyingly crazy if you decided to play it that way.
(Neat mod here for cranking it up a bit: http://www.moddb.com/mods/retrostein )
But anyway that was an enjoyable retrospective article. I've played at least bits and pieces of all those. A long, REALLY long time ago for the most part. :-)
I hope the upcoming one is solid, not just to have a good game to play but also because it would be interesting for Machinegames to show out as a talented studio.
Nice, I think I actually played spear of destiny first
Small correction: Nerve Software did the multiplayer for RTCW, Splash Damage was not involved. Splash Damage did Wolfenstein: Enemy Territory.
You're right, thanks! It turns out Splash Damage only lent a hand with the multiplayer on the PS2 release.
Excellent write-up! Worth the read.
"Technically, it wasn't a terrible game, but it was bland and utterly forgettable, which was unheard of for a Wolfenstein title." Couldn't be more wrong there. As someone who's gone hands-on with both, the shooting in Raven's game completely smokes New Order.
I really liked Wolf2k9, except for the boss battles. All but one boss battle was unfiltered ass. And that one was filtered ass.