The lovely little indie game Hohokum is almost ready to launch on PlayStation platforms, and the team has started a series of developer diary videos to outline the process. The first focuses on the most immediately striking aspect: the visuals.
In the video, developers Richard Hogg and Ricky Haggett show off early sketches and explain how their collaborative process brought the world to life. Hogg joked on the PlayStation Blog that the art style resulted in some "hot-dog trees" that were "the right kind of wonky."
Steve Watts posted a new article, Hohokum developer diary kicks off with exploring the art style.
Hohokum kicked off a developer diary series in anticipation of its summer launch, starting with a closer look at the art style.