Get used to seeing these enemies often
While playing, it's best to go with the first-person perspective instead of third-person. While that takes away being able to see your mech in action, it improves your aim and accuracy, as you'll otherwise be scrambling through turns to find your next opponent. It definitely works for the better.
Although the shooting action is fast and mostly responsive, the enemy variety doesn't have much to offer. The smaller vessels rarely change their tactics (spin around, shoot, spin around again) and the bigger ones don't change their tactics much either. The spaced-out checkpoints don't help either, as you'll have to start all the way back at the beginning of a mission should you perish in a space battle. It's really annoying.
The game's level-up system is also flawed. You'll start out with basic firing capabilities between your missiles and guns, and to level them up, you'll need to tackle some tough objectives, such as taking down specific enemies before they can escape. It would've been nice to gift players with some of the better powers in the game, without needing them to toil away at the secondary goals.
Strike Suit Zero doesn't look bad, but cannot compete with the Starfighter games. The galactic stages barely differ from one another, save for some big structures that try to add some depth to the game (like an enormous space station); and the voicework is mostly bland, which, when combined with the lame script, will prompt you to skip through the cut scenes even quicker to get to the action.
Strike Suit Zero actually looks more epic than it actually is
Although Strike Suit Zero does have a suitable campaign to kill a few hours, it lacks the diversity and depth to compare to some of this past generation's greatest shooter efforts. It may be worth trying if you're a fan of those games, but this suit just doesn't pack as heavily as it should have. [