Severed is the next game from Guacamelee dev

"Severed" tells the story of a warrior who wakes up missing a part of her arm. Exploring an open world, she will fight enemies with gesture-based controls a la Infinity Blade. Along the way, she'll gain new powers by severing and attaching enemy body parts.

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Drinkbox Studios is probably best known for their excellent Metroidvania game, Guacamelee. Their next game takes their signature stylized 2D art and takes it to a new direction--both in terms of mood and genre.

"Severed" tells the story of a warrior who wakes up missing a part of her arm. Exploring an open world, she will fight enemies with gesture-based controls a la Infinity Blade. Along the way, she'll gain new powers by severing and attaching enemy body parts.

The dungeon crawler will feature nonlinear gameplay that allows players the ability to choose when and how they want to upgrade. "The high-level structure is kind of like a Mega Man structure I would say," lead designer Greg Lesky told Destructoid. "You can go down one path, or you can try going down one path and if it's not really working you can go down a different path and try that path, get the new piece of armor or whatever it is from that path, and then try that first path again [as] you'll be more upgraded."

Being a gesture-based game, Severed is ideally suited for touch screens. Mobile is "a given," but the team is also considering Vita, 3DS, and Wii U. Drinkbox is aiming for a 2015 release, meaning the studio has quite a bit of time to figure things out.

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    April 14, 2014 6:30 AM

    Andrew Yoon posted a new article, Severed is the next game from Guacamelee dev.

    "Severed" tells the story of a warrior who wakes up missing a part of her arm. Exploring an open world, she will fight enemies with gesture-based controls a la Infinity Blade. Along the way, she'll gain new powers by severing and attaching enemy body parts.

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      April 14, 2014 6:56 AM

      Looks rad.

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      April 14, 2014 7:15 AM

      "Along the way, she'll gain new powers by severing and attaching enemy body parts."

      like the ability to pee while standing up?

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      April 14, 2014 2:46 PM

      A mobile game? Really? Ugh...hate this trend of good developers jumping on the mobile (aka crappy little game) bandwagon.

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        April 14, 2014 2:47 PM

        the reality is they make more money

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          April 14, 2014 2:54 PM

          I know. But would you want to live in a world where there are no more fine restaurants, because every restaurateur decided to just make fast food instead?

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            April 14, 2014 2:58 PM

            So every fast food place would be gourmet? That would be amazing

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            April 14, 2014 3:00 PM

            i suspect a popular 5 star fine dining restaurant makes a lot more than a fast food store

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        April 14, 2014 10:46 PM

        but the team is also considering Vita, 3DS, and Wii U.

        That solves that.

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      April 14, 2014 3:03 PM

      wow, looks really interesting

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      April 14, 2014 3:03 PM

      It looks pretty cool, but it's a bit of a bummer it's mobile. Hopefully they can find a way to do a console version; I loved playing Guacamelee with my girlfriend.

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        April 14, 2014 10:48 PM

        They were able to take Guacamelee, which was originally a PSN game, and expand it to just about every platform imaginable. I really wouldn't worry about this new game staying "mobile-only" for very long.

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          April 14, 2014 11:08 PM

          That's good news. It'll be interesting to see how they adapt the controls!

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      April 14, 2014 3:08 PM

      Loved Guacamelee so I should give them the benefit of the doubt, but the mobile only thing makes me sad.

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      April 14, 2014 6:44 PM

      Looks neat, though as a huge fan of guacamelee it's disappointing in a way. They got platforming so right for me anyway, I want another one of those please.

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      April 14, 2014 10:58 PM

      The parallax and art reminds me of Samurai Jack