DualShock turns into motion tracker in PS4 version of Alien: Isolation

"Isolation takes advantage of DualShock 4's light bar to mirror the signal on the motion tracker," creative lead Alistair Hope said.

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Love it or hate it, the light bar on the DualShock 4 controller is one of the more unique aspects of Sony's PS4 controller. Developers are thinking of new ways of using it to give players additional information. For Alien: Isolation, developer The Creative Assembly are turning it into the series' iconic motion tracker.

"Isolation takes advantage of DualShock 4's light bar to mirror the signal on the motion tracker," creative lead Alistair Hope told the PlayStation.Blog. "It flashes in-sync with the motion tracker's ping, increasing in frequency as the Alien approaches. It's especially effective when you’re playing in the dark."

Hope promises that other PS4 features will be shared later in the year. For now, you can watch this behind-the-scenes video that goes over some of the features described in our preview:

From The Chatty
  • reply
    March 27, 2014 8:30 AM

    Andrew Yoon posted a new article, DualShock turns into motion tracker in PS4 version of Alien: Isolation.

    "Isolation takes advantage of DualShock 4's light bar to mirror the signal on the motion tracker," creative lead Alistair Hope said.

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      March 27, 2014 8:36 AM

      I guess I know which version of the game I'm getting. I hope the iconic motion tracker sound can come out of the controller's speaker, too.

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        March 27, 2014 8:58 AM

        Too bad there's no Wii U version, they could have had the whole tracker on the gamepad.

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          March 27, 2014 8:59 AM

          That would be pretty cool, but I'm glad it won't be hampered by having to be developed for weaker hardware.

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            March 27, 2014 9:10 AM

            Scaling down the resolution a bit and maybe disabling a few excessive effects in one version wouldn't "hamper" the other versions in any way.

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              March 27, 2014 9:13 AM

              I've yet to see a game that didn't look and play better when developed only for a single, current generation of systems.

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              March 27, 2014 10:28 AM

              Clearly you haven't seen/read any of the platform comparison article that always pop-up. It's a very common tactic to develop down the middle or lowest common denominator which limits what your game can do; not just graphics, but also processing or memory bandwidth/streaming capabilities.

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            March 27, 2014 11:17 PM

            The game is coming out for X360 and PS3, so a Wii U version wouldn't have held the game back in any way.

            I understand the business reasons why developers are skipping the Wii U, but this game would be a great fit for the GamePad.

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              March 28, 2014 1:56 AM

              It is? I thought it was current-gen only for some reason.

              But yeah, I get why third parties are continuing to ignore the Wii U.

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            March 28, 2014 6:39 AM

            Hmm, but that doesn't make any sense since weaker platforms than Wii U are in development aka 360 and PS3.

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              March 28, 2014 6:40 AM

              But yeah the gamepad would be made for this game. Could be integrated in to core gameplay just like ZombiU had it.

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          March 27, 2014 9:09 AM

          Would be nice if someone finally delivered on what Randy Pitchford hyped up years ago for CM.

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            March 27, 2014 9:53 AM

            This game has nothing to do with Gearbox, it is a different developer entirely

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              March 27, 2014 10:30 AM

              I don't think that was his point. Not about Gearbox specifically, but just that it would be cool if we could get that game that was hyped up.

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      March 27, 2014 10:32 AM

      Now my balls will know immediately when an alien is present.

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      March 27, 2014 10:57 AM

      That sounds excellent! Now I need to friend someone with a PS4 so I can play it. I love the premise of the game. Finally.

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