Late last year, Atlus announced a number of Persona games, including the long-awaited Persona 5. However, one game caught gamers off guard. Persona 4: Dancing All Night is a rhythm spin-off game for Vita starring Rise from Persona 4. And many gamers are probably asking why?
Persona series producer Katsura Hashino explained that Dancing All Night serves as an opportunity to highlight the work of composer Shoji Meguro. "It's actually similar to how Persona 4 Arena was created. We had wanted to bring Shigenori Soejima's character art to life by way of a fighting game and this time we thought it would be nice if Shoji Meguro's music had its turn in the spotlight as the basis for a game."
In addition, Hashino explains that the game had to hit Vita as a way of appeasing fans that bought Sony's handheld specifically for Persona 4 Golden. "We wanted to give them another Persona game they could enjoy on that platform," he told the official Persona magazine (as translated by Pepsiman).
Andrew Yoon posted a new article, Dancing All Night: Why Atlus is making a Persona music game for Vita.
"It's actually similar to how Persona 4 Arena was created."
I can't find the article, but I remember reading that many of the employees at Arc System Works were really big Persona fans. That, and both studios are really big into storytelling in the visual novel style, so it worked rather well. Playing through the BlazBlue: Continuum Shift story mode made me realize how the themes behind that game and Persona 4 Arena intersected a little bit.
As for Persona 4: Dancing All Night, look at how big the Hatsune Miku: Project DIVA series has blown up in Japan. Dingo used to develop that series of games when it was on PSP.