Sonic Lost World update adds more lives, makes GamePad controls optional

Sonic Lost World had a lot of issues at launch. Sega is attempting to address at least a few of them in a new title update.

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Sonic Lost World had a lot of issues at launch. Sega is attempting to address at least a few of them in a new title update.

For example, in our review, we lamented that collecting rings served no purpose in Lost World. For some reason, Sonic didn't gain an extra life when collecting a hundred rings. That's been addressed in the latest patch. In addition, Game Overs will have players start with 10 lives instead of 5, making it a bit more forgiving to endure the game's later levels.

In addition, many of the Color Powers no longer need players to use the GamePad. We had questioned the arbitrary integration of these Color Powers in our review. Now, the Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb powers can all be controlled using the analog stick and buttons.

There are a few more updates as well. You can see the entire patch notes on Sega's official blog.

From The Chatty

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    December 12, 2013 4:00 PM

    Andrew Yoon posted a new article, Sonic Lost World update adds more lives, makes GamePad controls optional.

    Sonic Lost World had a lot of issues at launch. Sega is attempting to address at least a few of them in a new title update.

    • reply
      December 12, 2013 9:08 PM

      Is this the patch that makes the game fun?

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        December 12, 2013 9:55 PM

        Seriously!

        I was hyped to see another sonic game but that hype soon turned to poo after seeing the mediocre reviews of the game. Might pick the game up later when it's a "bargain."

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          December 13, 2013 11:05 AM

          It's nowhere near the quality of Sonic Generations. One small step for man, one giant leap backwards for hedgehog. They have fundamentally broken Sonic. Locking onto enemies is really weird. I want Generations controls back! Having left trigger for spin dash and right trigger to run is really weird. You end up holding the right trigger down the whole time. I want spin dash and lock on dash to be set to Y. No need for two different buttons.