Super Time Force delayed as Xbox One version announced

Super T.I.M.E. Force may have players messing about with time to explode men, but its development sadly must obey the known laws of the universe. Developer Capy Games has delayed the co-op singleplayer shooty platformer's Xbox 360 release into early 2014 so it can launch alongside, hey, an Xbox One version!

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Super T.I.M.E. Force may have players messing about with time to explode men, but its development sadly must obey the known laws of the universe. Developer Capy Games has delayed the co-op singleplayer shooty platformer's Xbox 360 release into early 2014 so it can launch alongside, hey, an Xbox One version!

"As 2013 waned and the ruckus around new consoles got louder, we decided that launching on both the Xbox One and Xbox 360 would be the best way for Super Time Force to get out there," Capy co-founder Nathan Vella told Joystiq. The game's now due "a few months into 2014."

While Microsoft Studios is publishing the Xbox 360 version, Capy will self-publish the game on Xbox One. You may have spotted its name in Microsoft's recent list showing off thirty of the independent developers signed up to its ID@Xbox programme.

Capy is also working on Below, which will initially only be on Xbox One. "Super Time Force is easily the most action-packed and ridiculous game we've ever made, while Below is, without much exaggeration, on the complete opposite side of the spectrum," Vella said.

Here's a six-minute gameplay trailer showing how those time warriors looked back in July:

From The Chatty

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    December 6, 2013 8:30 AM

    Alice O'Connor posted a new article, Super Time Force delayed as Xbox One version announced.

    Super T.I.M.E. Force may have players messing about with time to explode men, but its development sadly must obey the known laws of the universe. Developer Capy Games has delayed the co-op singleplayer shooty platformer's Xbox 360 release into early 2014 so it can launch alongside, hey, an Xbox One version!

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      December 6, 2013 8:44 AM

      So is the 360 version ready and they are just delaying it to co-release on X1? Is this a Rayman Legends-type scenario? I want my Super TIME Force now!

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        December 6, 2013 8:49 AM

        "we decided that launching on both the Xbox One and Xbox 360 would be the best way for Super Time Force to get out there" sounds a bit like... MS gave us a bunch of money... and then held a gun to our head and 'suggested' we hold the release of the XBLA version until the Xbox One version is done. But they said our children and pets will be well fed and watered until that release is ready. Please send help... they don't let us outside anymore...

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      December 6, 2013 8:46 AM

      I'm not a big fan of some of the stuff MS does with these great games. They seemed to have held up Skulls of the Showgun for several months (years?) so it could be a Windows 8 / Windows Phone 8 release. Which seemed to be a very bad thing for that game because it could have sold much better if it was released on more platforms and came out when people were more excited for it. And now this? I wonder if they forced some kind of exclusive deal with this game? The fact that Capy is self-publishing on the Xbox One makes me wonder if maybe there is hope for a PS4 version at some point?

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        December 6, 2013 10:53 AM

        i think skulls is just a game with little appeal to the market. turn based strategy is already a very niche genre and on top of that the aesthetics clash with what most turn based strat players are likely looking for.

        xcom was the one stand out success recently but this was with incredible support from critics it had glowing reviews/goty awards, the benefit of being a nostagic IP, came out of a extremely well known developer firaxis and more mainstream visuals.

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          December 6, 2013 11:08 AM

          i should also mention no one put a gun to 17bit about their publisher agreements there are always going to be clauses. same thing goes for the sony's 'pub fund' those games exclusively launch on ps platforms and take quite awhile to release on other platforms if at all.

          TGC all their games have been locked to one platform, the pixel junk games took over a year to come out on pc, and never on xbox platforms.

          its just hilarious how people have such selective memory when it comes to this kind of stuff.

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      December 6, 2013 8:55 AM

      That looks like a lot of fun. I almost wish it was straight up Super Contra rather than having that time element to it.

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      December 6, 2013 9:10 AM

      Is that Denver the Last Dinosaur?

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        December 6, 2013 9:34 AM

        Probably. He is our friend and a whole lot more so.

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      December 6, 2013 10:38 AM

      LOL gotta pander for then N4G hits huh.

      its ideal for capy to release on multiple platforms simultaneously it doesnt benefit them to release it on 360 during holiday when everyone focus is on the new shiny consoles.

      better to put a flag out and do a simultaneous launch on 360/xb1.

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        December 6, 2013 10:39 AM

        i think this is written in oneshot-ese

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        December 6, 2013 2:26 PM

        Everything looks like a platform war to a platform warrior. Come out the jungle, man. There never was a war in the first place.

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          December 6, 2013 2:29 PM

          You don't know, Alice. You weren't there. You haven't seen the things I've seen.

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        December 6, 2013 2:41 PM

        I give this post a solid "What?" rating.