Transforming Adventure Time into a dungeon crawler: our WayForward interview
Adventure Time: Explore the Dungeon Because I DON'T KNOW! transforms the popular Cartoon Network series into a classic Diablo-inspired dungeon romp. We caught up with Tomm Hulett, director of developer WayForward, to talk about how characters were chosen for the game, and what it took to translate such a beloved property for real-time adventuring.
![](https://d1lss44hh2trtw.cloudfront.net/resize?type=webp&url=https%3A%2F%2Fshacknews-www.s3.amazonaws.com%2Fimages%2F20130904%2F_bmuploads_2013-09-02_5190_dungeon_41_lsp_summon_27103.nphd.jpg&width=986&sign=7CbsfbwQIfvYm4HVk7YWk8ah0bU-StaVLoJz3PkteII)
It's... Adventure Time!
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Gabriella Tato posted a new article, Transforming Adventure Time into a dungeon crawler: our WayForward interview.
Adventure Time: Explore the Dungeon Because I DON'T KNOW! transforms the popular Cartoon Network series into a classic Diablo-inspired dungeon romp. We caught up with Tomm Hulett, director of developer WayForward, to talk about how characters were chosen for the game, and what it took to translate such a beloved property for real-time adventuring.