Metal Gear Solid 5's open world inspired by tablets

Kojima says that the idea to make Metal Gear Solid 5: The Phantom Pain an open world game came from looking for ways to integrate second-screen functionality with tablets.

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Metal Gear Solid 5: The Phantom Pain is the first of the series to go open world, which seems like a natural progression for the long-running franchise. But the inspiration for that move came from an unexpected place: tablet devices. Series creator Hideo Kojima said that he made the decision to make a Metal Gear Solid sandbox when he was thinking through the ramifications of a second screen at play.

"All the freedom is up to you and there are no rules [like] the linear games in the past," Kojima told Official PlayStation Magazine UK. "You can use smartphones and tablets to interact with the world. That's why we did an open world, because we thought about all these interactions on multiple devices."

He also noted that the tablet functionality will be important for the announced user-generated content. "Using tablets and smartphones you can also enjoy MGS V and create user-generated missions within the world," he said.

For more on Metal Gear, check out our preview of Ground Zeroes, the precursor to Phantom Pain.

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From The Chatty
  • reply
    September 6, 2013 12:35 PM

    Steve Watts posted a new article, Metal Gear Solid 5's open world inspired by tablets.

    Kojima says that the idea to make Metal Gear Solid 5: The Phantom Pain an open world game came from looking for ways to integrate second-screen functionality with tablets.

    • reply
      September 6, 2013 10:16 PM

      Interesting how everyone laughed at the Wii U and now everyone and their grandmother is interested in adding second-screen functionality in their games.

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        September 7, 2013 12:17 AM

        As a Wii U owner, I have to say that the idea is definitely there. It was an amazing idea. The console itself? Pretty lackluster.

        So far not many games take any real advantage of the screen controller. There's so much potential for this idea and Nintendo has yet to utilize... perhaps not even realize.

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        September 7, 2013 4:54 AM

        the wii u screen is hardly as versatile and portable as a proper tablet though, a device which people do bring with them on the go and have constant connectivity from.

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          September 7, 2013 7:22 PM

          I'd say it has its advantages and disadvantages. On the one hand, the Wii U GamePad is low resolution, resistive touch, and is just a controller, not an actual tablet. On the other hand the Wii U is a fully fledged game console, the controller has excellent performance and, crucially, a full suite of traditional controls in addition to touch. And all for much less then it would cost you to buy an Xbone+SmartGlass device or a PS4+Vita.

          No, the Wii U isn't a great tablet, but it's not trying to be. It's a game console, and all it needs to be great at that is more games.

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        September 7, 2013 5:42 AM

        Same with motion controls.

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        September 9, 2013 8:43 AM

        Interesting how Sony and Nintendo require you to use their devices to do this and XBox SmartGlass works with stuff you probably already own.

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      September 7, 2013 6:10 AM

      My son was playing a dinosaur hunting game on the iPad last night that really made me think a second screen integration was inevitable.