Arma 3 campaign delayed to post-launch as DLC
Bohemai Interactive has announced that the campaign for Arma 3 will be added post-launch, in the form of three downloadable episodes.
The campaign for Arma 3 will be released post-launch as three free downloadable episodes. The first one is called Survive, and will be available about a month after release. The other two, Adapt and Win, are coming sometime afterwards.
The announcement acknowledges a troubled development, and suggests that this decision was made to get the core sandbox out to players and modders as soon as possible. Specific release details haven't been announced, but it's said to be releasing in Q3.
"This was not a decision we made lightly," said project lead Joris-Jan van't Land, in the announcement. "As game creators, we love developing and playing through campaigns so, to those awaiting ours, we say: sorry for the delay. After talking a lot about a focus on quality over the last year, it simply did not feel right to compromise now. Rather than pushing back the entire game, we launch this year with an awesome package--a splendid kick off for the Arma 3 experience."
A more detailed blog post gives more detail on the studio's work so far, and what went into this decision. It says that unexpected events (likely referring to its strange staff arrest in Greece) put a strain on development. Meanwhile, business considerations are keeping the studio from just delaying the full game altogether. Bohemia considers the the main release as a "platform," though, and hopes fans will be satisfied with the open world while they wait for the campaign.
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Steve Watts posted a new article, Arma 3 campaign delayed to post-launch as DLC.
Bohemai Interactive has announced that the campaign for Arma 3 will be added post-launch, in the form of three downloadable episodes.-
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It truly is; the fans of BIS have had their hands on the tech since before summer began and have already contributed to the revenue stream. So the missions, adaptations, little wonky things are all being ironed out before shitheads load it up and say "Wahhh" I can't max it out.
Did I mention I've gotten to blow shit up for a solid 4 months and I don't even care when the game comes out; it's out already to me.
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I'd say there's a distinct difference.
First of all, Minecraft was cheaper before 1.0 (the "finished" project) came out, not full price.
Second, I think it was already a full product with everything that was in the game on the Alpha release, much less the subsequent ones.
Added to this is that even full price of Minecraft was less than half of full price of a normal game these days. The "excuses" were, to me, "benefits" of the way they released it and it was totally worth it. -
Got to love the shithead posters without a clue about what they're posting about. Comparing Notch to Bohemia Interactive is ... well, flat out glue-sniffing. You do recall they're the folks who made Operation Flashpoint? Armed Assault? Armed Assautl 2?
As well as producing software for the military that goes for $500 USD each commercial license.
Perhaps you should go back to playing with GI Joes and knitting. -
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