Thief video shows off 10 minutes of gameplay

After a couple of CG trailers and no gameplay, Eidos Montreal is finally showing fans what how Thief is going to play on the PS4. The developer...

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After a couple of CG trailers and no gameplay, Eidos Montreal is finally showing fans what how Thief is going to play on the PS4. The developer revealed the footage at the Sony booth, offering a 10-minute segment of the mission that was playable at the show.

After the demo, producer Stephan Roy sits down to answer some questions about the game. Of course, we got our own answers in case you want extra details on what the community thought was important.

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From The Chatty
  • reply
    June 18, 2013 10:00 AM

    John Keefer posted a new article, Thief video shows off 10 minutes of gameplay.

    After a couple of CG trailers and no gameplay, Eidos Montreal is finally showing fans what how Thief is going to play on the PS4. The developer...

    • reply
      June 18, 2013 10:30 AM

      Looks cool. Graphics don't really look next gen though.

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      June 18, 2013 11:00 AM

      "As you can see, in thief, we also have next gen dog."

      Call the burn ward.

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      June 18, 2013 11:41 AM

      - 3rd person takedowns
      - vignetting
      - animation has not really improved in 10 years
      - game looks too bright in this demo, undermining the all-important "hide in the shadows" feel
      - guards seem to be blind (no peripheral vision etc.) and deaf and generally non-perceptive
      - voice acting of all characters not nearly as good as in previous Thiefs
      - why use "focus" when you can clearly hear where someone is going?

      + pickup animations
      + rope arrows
      + graphics tech

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        June 18, 2013 11:55 AM

        LCD's in livingrooms don't cut it for T1 and 2 levels of darkness.

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        June 18, 2013 2:44 PM

        This does a decent job of summing things up, couple added caveats:

        - Graphics tech does not look impressive for a next-gen title, which this is now.
        - Rope arrows appear to only attach to specific connection points (i.e; use rope arrow here for secrets!)
        - Focus just doesn't belong in the game at all, never mind simply visualizing sound.
        - There is literally 0 tension throughout the entire demo. It does not "feel" like thief in any recognizable way.

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      June 18, 2013 11:43 AM

      This video makes me miss Stephen Russell all the more.

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        June 18, 2013 12:14 PM

        New voice guy tries too hard to sound like him. Makes it sound a bit corny at times.

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      June 18, 2013 11:45 AM

      It's good to keep in mind they just announced a few weeks ago they were revamping major parts of gameplay for not being fun enough, so the finished product will be pretty different than this.

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        June 18, 2013 12:10 PM

        The thing that really soured me to the new Thief was RPS claiming it has Absolution style "escape sequences" - with QTEs, of all things.

        I hope that they're one of the things on the chopping block.

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      June 18, 2013 11:46 AM

      Dogs bark. Sound the alarm and search for the person.

      or

      Dogs bark. Sound the alarm and let the dogs loose.

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      June 18, 2013 12:06 PM

      The video seemed okay to me given where the game is, and given they've already stated the overbearing UI elements can be turned off.

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        June 18, 2013 12:07 PM

        I will say the stupid QTE escape RPS described though has no place in Thief and should just be a cutscene if they're insisting on having a dramatic moment.

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      June 18, 2013 2:17 PM

      I've literally run through the Kübler-Ross model with this game. There was a even be a brief step between Bargaining and Depression where I turned into a .dumb and/or spiderfill.

      Denial - "Oh, it'll change, we'll get Hammers and Pagans and moody music and we won't have any 3rd person breaks. It'll be a great, suspenseful title with humor at just the right moments, that will be just like the old Thief games."

      Anger - "I wanna see it all burn, not just this, but all of gaming. All games these days are the same. I'm so sick of it."

      Bargaining - "I'll pay for a Stephen Russell voice pack, might even start a kickstarter."

      Depression - "What is the point, I'm apart of a dead era that is holding games back. I am the problem."

      Acceptance - "It is a game. If I hate it, fine. If I don't, fine. Anything else is entitlement."

      At this point having an opinion feels almost immoral. I'll play it on day one and will freely admit that it is a game.

      • rms legacy 10 years mercury super mega
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        June 18, 2013 3:06 PM

        haha, nice

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          June 18, 2013 5:28 PM

          I don't mean to sound like I'm bitching. The game looks infinitely more faithful to the old games that I would expect from a new one.

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      June 18, 2013 5:20 PM

      I've watched this level several times now on different networks with slightly different play. I initially had a hard time with the hands always outstretched (would you really walk like a Cossack dancer?!) but like the brilliant Mirror's Edge it ultimately makes it more immersive. The focus feature works really well and I like how it adds a strategic resource management layer to the game. Sure Stephen Russell would have been awesome but it's a reboot and change can be good. My only fear is that the City will be too limited like Thief 3 - if they get to the feeling of an open world I will be entirely happy.

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      June 18, 2013 6:13 PM

      10:10 in the video, sooo epic xD

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      June 19, 2013 10:43 AM

      Looks okay. It's Thief with "takedown" and other "enhancements" to make it easier for people who can't sneak.

      UI looks bad though.

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