The Elder Scrolls Online video explores gathering, crafting

Every massively multiplayer game has some sort of gathering mechanic where players can use items they find to craft useful things that they won't have to spend money on. The Elder Scrolls Online will be no different, as a new video talks about exploration and gathering in Tamriel.

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Every massively multiplayer game has some sort of gathering mechanic where players can use items they find to craft useful things that they won't have to spend money on. The Elder Scrolls Online will be no different, as a new video talks about exploration and gathering in Tamriel.

ZeniMax Online Creative Director Paul Sage talks about how exploring will make it easier to find plants, skins or other ingredients for crafting, saying that just about anything can be used in various recipes found throughout the world. Players can buy books from the Mage's Guild to get more information on the world, or find hidden locations that yield chests full of random loot.

Check out the trailer to see how things will work in TESO (which will be pretty much the same as most other MMOs).

Contributing Editor

From The Chatty

  • reply
    May 16, 2013 4:30 PM

    John Keefer posted a new article, The Elder Scrolls Online video explores gathering, crafting.

    Every massively multiplayer game has some sort of gathering mechanic where players can use items they find to craft useful things that they won't have to spend money on. The Elder Scrolls Online will be no different, as a new video talks about exploration and gathering in Tamriel.

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      May 16, 2013 7:43 PM

      "when you increase your skill in lock-picking you get better and better gear!"

      so edgy!

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        May 17, 2013 7:07 AM

        But does that mean the contents of the chest vary on lockpicking skill or finding loads of unopenable chests early on.

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      May 17, 2013 3:43 AM

      It is going to be so hard to play an Elder Scrolls game without mods. It seems almost blasphemous.

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      May 17, 2013 4:09 AM

      I'm curious about how this will work with it being an MMO though. Does the random shit in barrels, lying around on tables, etc respawn after a set amount of time? Is it like GW2 where each player and farm/mine/etc anything in the world without it vanishing for other players?

      Just seems like, if it is similar to Skyrim, Oblivion, etc that all those containers would be looted quickly and few people would ever get ingredients. Not to mention the theft of literally every object not nailed down.

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        May 17, 2013 7:37 AM

        It would be nice if the objects like that were instanced, so they only exist once in your version of the world. So when you came back later it wouldn't just magically respawn.

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          May 17, 2013 7:49 AM

          That would be the ideal way, but the more instancing you do, the less it feels like an actual MMO.

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      May 17, 2013 8:46 AM

      I feel bad for this game.

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      May 17, 2013 8:58 AM

      i hate that style of lock picking :( i like skyrim's bettar

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      May 17, 2013 9:00 AM

      Uh oh! Crates and barrels! Watch going on?!

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      May 17, 2013 9:38 PM

      f2p within 6 months :P