How DualShock 4's light bar works in Killzone: Shadow Fall

One of the interesting new additions to the DualShock controller for PS4 is the light bar, which will give players additional information during games.

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One of the interesting new additions to the DualShock controller for PS4 is the light bar. Coupled with a new PlayStation Eye camera, the light bar will enable some PlayStation Move-esque functionality. (It will make co-op games smarter, as well.) However, there are other applications for the light bar, as evidenced by Killzone: Shadow Fall.

"The light-bar doesn't require the camera to function," Sony's Shuhei Yoshida explained to Edge. Even when uncoupled from a camera, the LED screen will allow players to quickly identify which controller is theirs. Also, "game designers could use it for some effect," Yoshida said.

"Like when [players are] losing HP, the color could change from green to red. Like in the Killzone demo, if you were watching Steven playing, [that game] has that function already," he pointed out. "People were watching the main screen, but Steven was facing the audience, showing how the light bar color changes as he was hit by the enemy; as he lost hit points the color was changing from green to red. And when he used the health replenishment, it went back to green."

Some PlayStation Move games took advantage of the colored orb as well. For example, in Sorcery, the orb changes color based on what spell you have selected. However, with PS4, every game will be able to offer additional information through the light bar.

From The Chatty
  • reply
    May 3, 2013 1:45 PM

    Andrew Yoon posted a new article, How DualShock 4's light bar works in Killzone: Shadow Fall.

    One of the interesting new additions to the DualShock controller for PS4 is the light bar, which will give players additional information during games.

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      May 3, 2013 1:49 PM

      Yes, because when I'm losing health in a game, I'm staring at my controller and not the screen.

      * ok yeah, I get it, we can probably do something neat with it and we need to get all the shit ideas out first.

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      May 3, 2013 1:51 PM

      It looks like the light is on the front underside. How would that be helpful information? Or does it cast a bright light in front of you, so you might be able to see the colors on the floor or something?

      Eh, I'm sure someone will come up with a nutty idea for it but this doesn't look like it's in a good spot.

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      May 3, 2013 1:58 PM

      I'd imagine the light shines onto your fingers/hands, and you notice that with your peripheral vision. HUDs in games rely on things like this often, e.g. red arrows for where the damage is coming from. You don't have to look at the shape or read anything, you just get quick instant feedback about something.

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        May 3, 2013 3:01 PM

        It's looking like it's pointing down. I don't think I'd pick up on it, as my hands are under the controller primarily. If they could make it shines through the buttons or joysticks, though, I think it would be both a cool effect and one we could actually use due to where it is in our periphery.

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      May 3, 2013 3:30 PM

      I'd rather they use the camera and the new controller stuff for good pointer controls. Killzone 3's move controls were pretty good and I much prefer them over dual analog.

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      May 3, 2013 4:06 PM

      I was going to defend Sony, saying - that's kind of an ok idea in your peripheral vision but having seen that controller pic - umm yeah it's totally not going to be facing you. What's the point?

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      May 3, 2013 4:09 PM

      I hoping you can turn the light off....because I have a rather reflective glass surface plasma TV that is just going to reflect this bar back into my view.

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      May 3, 2013 5:55 PM

      one of the most useless innovation of gaming. please have my controller change color so i can look down away from the tv screen to see that i'm losing health and about to die. epic fail, not next gen.

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      May 4, 2013 12:39 AM

      I loved it when Mr. Yoshida said "The light-bar doesn't require the camera to function". Microsoft should take notice here in regards to Kinect 2.0. Particularly the NOT REQUIRED TO FUNCTION part.

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        May 4, 2013 9:46 PM

        Microsoft already takes that approach with its Kinect software.

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      May 5, 2013 5:19 PM

      That's neat and all but they seem to have forgotten the fact that the bar doesn't even face the player, so how convenient is it going to be to have to constantly lean over to check it? Dumb.

      But every extra feature is appreciated - even the poorly thought-out ones, I suppose.

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      May 5, 2013 6:54 PM

      Could it be anymore of a useless inclusion? I really hope Sony doesn't botch this feature like they did Move.

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      May 10, 2013 1:17 PM

      hopefully sticks arent stiffer the stiffness is good as it is to stiff and its harder to control small movements.