Planetary Annihilation alpha footage shows base building

Developer Uber Entertainment has kept Planetary Annihilation backers and fans up-to-date regularly with various livestreams, but now they are showing the first alpha footage of the game in action.

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As a spiritual successor of sorts to the popular classic Total Annihilation RTS, Planetary Annihilation grabbed more than $2.2 million in a Kickstarter campaign last year. Developer Uber Entertainment has kept backers and fans up-to-date regularly with various livestreams, but now they are showing the first alpha footage of the game in action.

The footage shows off base-building on an Earth-type planet with the new commander. Many of the animations are new, but there is still some placeholder art. They make it clear the game is no where near finished, but the team was eager to show off the game in action, although no combat is on display.

If you want to see how the game is progressing, minus the annihilation at this point, check out the video.

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  • reply
    April 22, 2013 11:29 AM

    John Keefer posted a new article, Planetary Annihilation alpha footage shows base building.

    Developer Uber Entertainment has kept Planetary Annihilation backers and fans up-to-date regularly with various livestreams, but now they are showing the first alpha footage of the game in action.

    • reply
      April 22, 2013 11:31 AM

      i was uber sad once i realized i didn't pony up for the alpha access tier only beta :(

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        April 22, 2013 11:33 AM

        you don't really want to play alpha anyway though, right?

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          April 22, 2013 11:53 AM

          I get bored with games after 5-10 min. It would have just the right amount of content for me!

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        April 22, 2013 11:38 AM

        uber pun

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        April 22, 2013 2:29 PM

        You should be able to upgrade to alpha still.

        Go to store.uberent.com and sign in. I believe you'll have an option somewhere. I'm not intimately familiar with the process, but it's definitely not too late.

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          April 22, 2013 2:40 PM

          How many people are signed up for the alpha so far? If he buys now what is the risk that he might not get in with the first wave of alpha testers?

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            April 22, 2013 3:23 PM

            There's 9000 people with alpha access from the kickstarter. (out of 44,000 total backers)

            I don't know how long the alpha roll out will take. The more stable the build the faster it'll go.

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          April 22, 2013 2:49 PM

          is the $40 level of the kickstarter enough for alpha access?

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      April 22, 2013 12:33 PM

      I'm curious to see how many people will actually be in the alpha. Reply here and maybe we can get a few shack games going when it comes out. Maybe even a mini tourney

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        April 22, 2013 1:41 PM

        I am. Steam - pantsburgh.

        I only got alpha access so I could get started modding early, though. I doubt I'll be any good at actually playing it. :P

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          April 22, 2013 2:03 PM

          I'm hoping they do a modding q&a session on their next live stream. I might want to get into some of that too.

          I'd like to try make a tron-style mod, kinda like kernel panic for spring-rts.

          I'd love it if you could have 'internal' maps where you're fighting on the inside of a sphere/cylinder. Possibly with more "planets" floating inside.

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            April 22, 2013 4:50 PM

            Mavor wrote a long blog post on the terrain system. Things like hollow planets or crazily shaped planets will be possible, but there won't be any UI support for seeing/controlling units under the terrain surface. Pretty much they want bridges to work well, but anything more in-depth than that won't be supported out of the box.

            You can read it here, a few posts down the page:
            http://www.mavorsrants.com/

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              April 22, 2013 6:10 PM

              Excellent! I assume the modding tools will allow us to control the camera, so I could do that myself.

              I've always wanted to play an RTS in a micromachines style world, like the inside of a building, constructing things on tables and chairs and stuff... This could be really fun to mess around with.

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      April 22, 2013 2:04 PM

      Maybe these guys should've bid on the Homeworld IP.

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      April 22, 2013 2:45 PM

      I had no idea the SMNC guys were behind this. Only thing that makes me wary of this, actually.

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        April 22, 2013 4:23 PM

        I figured it meant these were guys that knew how to follow through on a project - they'd definitely get the game made.

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      April 22, 2013 5:05 PM

      looks like KSP or TF2 in a good way- has that kinda flat shaded diagrammy look.

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