As a prequel, WB Montreal wants to make this game focus on Batman's earliest relationships, like his stalwart butler, Alfred. "We wanted to take a look at the Batman and Alfred relationship a different way, to make it more relatable," said Wendschuh. "Batman sees Alfred as an extension of the darkest time, the darkest thing in his life. He sees Alfred as an extension of the death of his parents, because Alfred's been around since his parents were around. Sort of as an overbearing parental figure. And Alfred, for his part, sees Batman as this spoiled kid who's squandering his parents' wealth on these nightly escapades. The two of them clash often throughout our story."
Meanwhile, the dark themes are juxtaposed against the trappings of Christmas, a conscious choice to add an accent to the proceedings. "Christmas is really fun because it adds a sense of irony to everything. It's black on white," said Holmes. "Gotham is the worst place in the world, it's this horrible black lung of a place. Then you've got Christmas which is this wonderful, warm image that we have of being with your family, opening presents, eating together, and generally rejoicing. It's a good thing and a bad thing wrapped together, but it keeps the sincerity. It's black humor."
As for comic inspirations, the two cited
Batman: Arkham Origins Deathstroke