Unreal Engine 4 shown off in Infiltrator trailer

Epic Games showed off all the bells and whistles of its Unreal Engine 4 at GDC this week, giving developers an up close look at the ease of use of the tools and just how realistic the technology can make game look.

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Epic Games showed off all the bells and whistles of its Unreal Engine 4 at GDC this week, giving developers an up close look at the ease of use of the tools and just how realistic the technology can make game look.

To emphasize the point, Epic's Mark Rein closed the presentation with a fairly long "Infiltrator" trailer showing a spy making his way into a factory of sorts. The spy has a cool gadget that reflected images to hide his location. The trailer showed off quite a bit of the tools that had been showed previously. At the end, the dropped some of the pretty art to show the trailer in a wire mesh that was so complicated that even the highest end graphics card had trouble processing it in real time.

Take a look at what they showed below.

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From The Chatty

  • reply
    March 29, 2013 9:00 AM

    John Keefer posted a new article, Unreal Engine 4 shown off in Infiltrator trailer.

    Epic Games showed off all the bells and whistles of its Unreal Engine 4 at GDC this week, giving developers an up close look at the ease of use of the tools and just how realistic the technology can make game look.

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      March 29, 2013 10:33 AM

      Sexy.

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      March 29, 2013 11:49 AM

      Yeah, "infiltrator."

      Only the thing goes balls-out action at the first opportunity.

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      March 29, 2013 12:54 PM

      So this is gameplay from an actual game (that's using Unreal Engine 4)?

      And even the highest end graphics card had trouble with it? lol.
      I hope this game is released in 5 years time, maybe then hardware will catch up.

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        March 29, 2013 5:51 PM

        doesn't look like it had any trouble at all. what are you talking about?

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          March 29, 2013 11:10 PM

          "At the end, the dropped some of the pretty art to show the trailer in a wire mesh that was so complicated that even the highest end graphics card had trouble processing it in real time."

          Ah, after reading that statement carefully, I now see that most people probably won't be playing the game in a wire mesh. That quote above from me, was TO me, so... yeah nevermind :)

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        March 29, 2013 6:02 PM

        For some reason I immediately thought it was some sort of futuristic Dishonored.

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      March 29, 2013 1:10 PM

      "shut it down".....everything blows up...they need to work on that shut down

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      March 29, 2013 2:47 PM

      Looks great. I can't wait for developers to make games that create a beautiful world but punishes players for leaving the combat area and/or insta kills for straying off the one path coded from point A to point B.

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        March 29, 2013 5:33 PM

        Most of the time I was thinking "This is great...but it's not that much different than what we have now once you get in a gameplay camera"

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          March 30, 2013 12:37 PM

          What the heck is a game play camera, and how do you get "in" it?